Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Defines if the entity ticks the world and the radius around it to tick.
Entity Tick World Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| distance_to_players | 128 | Decimal number | The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Value must be >= 128. |
| never_despawn | true | Boolean true/false | If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn. |
| radius | 2 | Integer number | The area around the entity to tick. Value must be >= 2. Value must be <= 6. |