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Entity Documentation - minecraft:behavior.admire_item

Enables the mob to admire items that have been configured as admirable.

Note

Requires the following component in order to work properly:

Admire Item Behavior Properties

Name Default Value Type Description Example Values
admire_item_sound not set String The sound event to play when admiring the item Piglin: "admire"
on_admire_item_start not set Minecraft Event Trigger Piglin: {"event":"admire_item_started_event","target":"self"}
on_admire_item_stop not set Minecraft Event Trigger Piglin: {"event":"admire_item_stopped_event","target":"self"}
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Piglin: 2
sound_interval 0 Range of integers The range of time in seconds to randomly wait before playing the sound again. Piglin: {"range_min":2,"range_max":5}

Samples

Piglin

"minecraft:behavior.admire_item": {
  "priority": 2,
  "admire_item_sound": "admire",
  "sound_interval": {
    "range_min": 2,
    "range_max": 5
  },
  "on_admire_item_start": {
    "event": "admire_item_started_event",
    "target": "self"
  },
  "on_admire_item_stop": {
    "event": "admire_item_stopped_event",
    "target": "self"
  }
}