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Entity Documentation - minecraft:behavior.aquatic_charge_attack

Enables an aquatic mob to dash at its target with knockback; includes overshoot and cooldown settings.

Entity Aquatic Charge Attack Behavior Properties

Name Default Value Type Description
attack_reach 0.05000000074505806 Decimal number Horizontal reach grown around the mob's AABB to register a hit.
charge_cooldown_time {"max":6,"min":2} Charge Cooldown Time item Range of time in seconds to wait before starting another charge. Check that the limits imposed on the range (minimum, maximum and maximum distance between values) are respected
charge_overshoot_distance 1.5 Decimal number Distance beyond the target the mob aims during a charge.
charge_speed 0.05999999865889549 Decimal number Absolute speed used during the charge attack. Value must be >= 0.05000000074505806.
control_flags [] Control Flags choices
knockback_force 2 Decimal number Knockback force applied to the target on hit.
max_charge_distance 16 Decimal number Maximum distance at which the mob attempts a charge.
priority 0 Integer number

Legacy FloatRange

Legacy FloatRange Properties

JSON path: charge_cooldown_time

Name Default Value Type Description
max 0 Decimal number
min 0 Decimal number

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Samples