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Enables an aquatic mob to dash at its target with knockback; includes overshoot and cooldown settings.
Entity Aquatic Charge Attack Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| attack_reach | 0.05000000074505806 | Decimal number | Horizontal reach grown around the mob's AABB to register a hit. |
| charge_cooldown_time | {"max":6,"min":2} | Charge Cooldown Time item | Range of time in seconds to wait before starting another charge. Check that the limits imposed on the range (minimum, maximum and maximum distance between values) are respected |
| charge_overshoot_distance | 1.5 | Decimal number | Distance beyond the target the mob aims during a charge. |
| charge_speed | 0.05999999865889549 | Decimal number | Absolute speed used during the charge attack. Value must be >= 0.05000000074505806. |
| control_flags | [] | Control Flags choices | |
| knockback_force | 2 | Decimal number | Knockback force applied to the target on hit. |
| max_charge_distance | 16 | Decimal number | Maximum distance at which the mob attempts a charge. |
| priority | 0 | Integer number |
Legacy FloatRange
Legacy FloatRange Properties
JSON path: charge_cooldown_time
| Name | Default Value | Type | Description |
|---|---|---|---|
| max | 0 | Decimal number | |
| min | 0 | Decimal number |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |