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Allows the entity to stay in a village and defend the village from aggressors. If a player is in bad standing with the village this goal will cause the entity to attack the player regardless of filter conditions.
Note
This behavior is typically used with the minecraft:dweller component which defines the entity's role in a village. See iron_golem.json for a complete example.
Note
In 1.26.0 the schema is stricter and rejects invalid JSON for this behavior.
Entity Defend Village Target Behavior Properties
| Name | Default Value | Type | Description | Example Values |
|---|---|---|---|---|
| attack_chance | 0.05000000074505806 | Decimal number | The percentage chance that the entity has to attack aggressors of its village, where 1.0 = 100%. Value must be <= 1. | |
| attack_owner | false | Boolean true/false | If true, this entity can attack its owner. | |
| control_flags | [] | Control Flags choices | ||
| entity_types | [] | Array of objects | Filters which types of targets are valid for this entity. | Iron Golem: [{"filters":{"AND":[{"OR":[{"test":"is_family","subject":1,"operator":0,"value":"mob"},{"test":"is_family","subject":1,"operator":0,"value":"player"}]}]}}] |
| entity_types (Entity Types) | not set | Entity Types (Entity Types) item | ||
| must_reach | false | Boolean true/false | If true, this entity requires a path to the target. | Iron Golem: true |
| must_see | false | Boolean true/false | Determines if target-validity requires this entity to be in range only, or both in range and in sight. | |
| must_see_forget_duration | 3 | Decimal number | Time (in seconds) the target must not be seen by this entity to become invalid. Used only if "must_see" is true. | |
| persist_time | 0 | Decimal number | Time (in seconds) this entity can continue attacking the target after the target is no longer valid. | |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Iron Golem: 1 |
| within_radius | 0 | Decimal number | Maximum distance this entity can be from the target when following it, otherwise the target becomes invalid. This value is only used if the entity doesn't declare "minecraft:follow_range". |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Entity Types (Entity Types)
Entity Types Properties
JSON path: entity_types
| Name | Default Value | Type | Description |
|---|---|---|---|
| check_if_outnumbered | false | Boolean true/false | If true, the mob will check if its outnumbered |
| cooldown | 0 | Integer number | The amount of time in seconds that the mob has to wait before selecting a target of the same type again |
| filters (Filters) | {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} | Filters item | Conditions that make this entry in the list valid |
| filters (Alternate 1) | not set | Object | |
| max_dist | 16 | Decimal number | Maximum distance this mob can be away to be a valid choice |
| max_flee | 10 | Decimal number | Maximum distance this mob can be from the target to stop fleeing |
| max_height | -1 | Decimal number | Maximum height this mob can be away to be a valid choice |
| must_see | not set | Boolean true/false | If true, the mob has to be visible to be a valid choice |
| must_see_forget_duration | 3 | Integer number | Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more |
| priority | 0 | Integer number | Priority for this mob type |
| reevaluate_description | false | Boolean true/false | If true, the mob will stop being targeted if it stops meeting any conditions. |
| sprint_speed_multiplier | 1 | Decimal number | Multiplier for the sprinting speed. A value of 1.0 means the speed is unchanged |
| walk_speed_multiplier | 1 | Decimal number | Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
Filters
Filters Properties
JSON path: entity_types > filters
| Name | Default Value | Type | Description |
|---|---|---|---|
| domain | not set | Object | The domain the test should be performed in. |
| operator | not set | Object | The comparison to apply with 'value'. |
| subject | not set | Object | The subject of this filter test. |
| test | not set | String | The name of the test to apply. |
| value | not set | Object | The value being compared with the test. |
Samples
Iron Golem
"minecraft:behavior.defend_village_target": {
"must_reach": true,
"entity_types": [
{
"filters": {
"AND": [
{
"OR": [
{
"test": "is_family",
"subject": 1,
"operator": 0,
"value": "mob"
},
{
"test": "is_family",
"subject": 1,
"operator": 0,
"value": "player"
}
]
}
]
}
}
],
"priority": 1
}