Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
If the mob is carrying a food item, the mob will eat it and the effects will be applied to the mob.
Note
Requires food items to be in the entity's inventory in order to eat the food.
Entity Eat Carried Item Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| control_flags | [] | Control Flags choices | |
| delay_before_eating | 0 | Decimal number | Time in seconds the mob should wait before eating the item. |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |