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Allows this entity to use a laser beam attack. Can only be used by Guardians and Elder Guardians.
Guardian Attack Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
elder_extra_magic_damage | 2 | Integer number | Amount of additional damage dealt from an elder guardian's magic attack. | |
hard_mode_extra_magic_damage | 2 | Integer number | In hard difficulty, amount of additional damage dealt from a guardian's magic attack. | |
magic_damage | 1 | Integer number | Amount of damage dealt from a guardian's magic attack. Magic attack damage is added to the guardian's base attack damage. | |
min_distance | 3 | Decimal number | Guardian attack behavior stops if the target is closer than this distance (doesn't apply to elders). | |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Elder Guardian: 4 |
sound_delay_time | 0.5 | Decimal number | Time (in seconds) to wait after starting an attack before playing the guardian attack sound. | |
x_max_rotation | 90 | Decimal number | Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. | |
y_max_head_rotation | 90 | Decimal number | Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. |
Samples
Elder Guardian
"minecraft:behavior.guardian_attack": {
"priority": 4
}