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Allows a mob with the hide component to attempt to move to - and hide at - an owned or nearby POI.
Note
Requires a point of interest to be set in order to work properly.
Entity Hide Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| control_flags | [] | Control Flags choices | |
| duration | 1 | Decimal number | Amount of time in seconds that the mob reacts. |
| poi_type | null | Poi Type choices | Tells the goal what POI type it should be looking for |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this goal. |
| timeout_cooldown | 8 | Decimal number | The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition. |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |
Poi Type choices
| Value | Title | Description |
|---|---|---|
| bed | Bed | |
| jobsite | Jobsite | |
| meeting_area | Meeting area |