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Allows monsters to jump at and attack their target. Can only be used by hostile mobs.
Note
Requires a target in order to work properly. Entities can generate targets via one of the following behaviors:
Leap At Target Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
must_be_on_ground | true | Boolean true/false | If true, the mob will only jump at its target if its on the ground. Setting it to false will allow it to jump even if its already in the air | |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Cat: 3 , Cave Spider: 4 |
set_persistent | false | Boolean true/false | Allows the actor to be set to persist upon targeting a player | |
target_dist | not set | Decimal number | Cat: 0.3 |
|
yd | 0 | Decimal number | The height in blocks the mob jumps when leaping at its target | Cave Spider: 0.4 |
Samples
Cat
"minecraft:behavior.leap_at_target": {
"priority": 3,
"target_dist": 0.3
}
Cave Spider
At /minecraft:entity/component_groups/minecraft:spider_hostile/minecraft:behavior.leap_at_target/:
"minecraft:behavior.leap_at_target": {
"priority": 4,
"yd": 0.4,
"must_be_on_ground": false
}
Wolf
"minecraft:behavior.leap_at_target": {
"priority": 4,
"yd": 0.4
}