Entity Documentation - minecraft:behavior.look_at_entity

minecraft:behavior.look_at_entity compels an entity to look at a specific entity by rotating the head bone pose within a set limit.

Parameters

Name Default Value Type Description
angle_of_view_horizontal 360 Integer TThe angle in degrees that the mob can see in the X-axis (left-right)
angle_of_view_vertical 360 Integer The angle in degrees that the mob can see in the Y-axis (up-down)
filters not set Minecraft Filter Filter to determine the conditions for this mob to look at the entity
look_distance 8.0 Decimal The distance in blocks from which the entity will look at
look_time [2, 4] Range [a, b] Time range to look at the entity
probability 0.02 Decimal The probability of looking at the entity. A value of 1.00 is 100%

Example

"minecraft:behavior.look_at_entity":{
    "priority": 2,
    "angle_of_view_horizontal":90,
    "angle_of_view_vertical":90,
    "look_distance": 16,
    "look_time": [1,5],
    "probability": 0.5,
    "filters":{
        "test": "is_family", "subject": "other", "value": "wolf"
    }
}

Vanilla entities examples

ravager

"minecraft:behavior.look_at_entity": {
          "priority": 10,
          "look_distance": 8,
          "angle_of_view_horizontal": 45,
          "filters": {
            "test": "is_family",
            "subject": "other",
            "value": "mob"
          }
        }

Vanilla entities using minecraft:behavior.look_at_entity