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Entity Documentation - minecraft:behavior.look_at_player

Compels an entity to look at the player by rotating the head bone pose within a set limit.

Look At Player Behavior Properties

Name Default Value Type Description Example Values
angle_of_view_horizontal 360 Integer number The angle in degrees that the mob can see in the Y-axis (up-down). Ravager: 45
angle_of_view_vertical 360 Integer number The angle in degrees that the mob can see in the X-axis (left-right).
look_distance 8 Decimal number The distance in blocks from which the entity will look at the nearest player. Bogged: 8, Breeze: 16, Cave Spider: 6
look_time not set Range of integers Time range to look at the nearest player. Campghost: [0,100]
max_look_time not set Decimal number Armadillo: 80
min_look_time not set Decimal number Armadillo: 40
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Allay: 8, Armadillo: 7, Axolotl: 10
probability 0.02 Decimal number The probability of looking at the target. A value of 1.00 is 100%. Allay: 0.02, Elder Guardian: 0.01, Enderman: 8
target_distance not set Decimal number Allay: 6

Samples

Allay

"minecraft:behavior.look_at_player": {
  "priority": 8,
  "target_distance": 6,
  "probability": 0.02
}

Armadillo

"minecraft:behavior.look_at_player": {
  "priority": 7,
  "target_distance": 6,
  "probability": 0.02,
  "min_look_time": 40,
  "max_look_time": 80
}

Axolotl

"minecraft:behavior.look_at_player": {
  "priority": 10,
  "target_distance": 6,
  "probability": 0.02
}

Bogged

"minecraft:behavior.look_at_player": {
  "priority": 7,
  "look_distance": 8
}

Breeze

"minecraft:behavior.look_at_player": {
  "priority": 7,
  "look_distance": 16
}

Camel

"minecraft:behavior.look_at_player": {
  "priority": 7,
  "target_distance": 6,
  "probability": 0.02
}

Cat

"minecraft:behavior.look_at_player": {
  "priority": 9
}

Cave Spider

"minecraft:behavior.look_at_player": {
  "priority": 7,
  "look_distance": 6,
  "probability": 0.02
}

Creeper

"minecraft:behavior.look_at_player": {
  "priority": 6,
  "look_distance": 8
}

Dolphin

"minecraft:behavior.look_at_player": {
  "priority": 8,
  "look_distance": 6
}

Drowned

"minecraft:behavior.look_at_player": {
  "priority": 8,
  "look_distance": 6,
  "probability": 0.02
}

Elder Guardian

"minecraft:behavior.look_at_player": {
  "priority": 8,
  "look_distance": 12,
  "probability": 0.01
}