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Entity Documentation - minecraft:behavior.mingle

Allows an entity to go to the village bell and mingle with other entities.

Mingle Behavior Properties

Name Default Value Type Description Example Values
cooldown_time 0 Decimal number Time in seconds the mob has to wait before using the goal again Villager v2: 10
duration 1 Decimal number Amount of time in seconds that the entity will chat with another entity Villager v2: 30
mingle_distance 2 Decimal number The distance from its partner that this entity will mingle. If the entity type is not the same as the entity, this value needs to be identical on both entities. Villager v2: 2
mingle_partner_type empty Array of strings The entity type that this entity is allowed to mingle with Villager v2: "minecraft:villager_v2"
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Villager v2: 7
speed_multiplier 1 Decimal number Movement speed multiplier of the mob when using this AI Goal Villager v2: 0.5

Samples

Villager v2

At /minecraft:entity/component_groups/job_specific_goals/minecraft:behavior.mingle/:

"minecraft:behavior.mingle": {}

At /minecraft:entity/component_groups/gather_schedule_villager/minecraft:behavior.mingle/:

"minecraft:behavior.mingle": {
  "priority": 7,
  "speed_multiplier": 0.5,
  "duration": 30,
  "cooldown_time": 10,
  "mingle_partner_type": "minecraft:villager_v2",
  "mingle_distance": 2
}