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Allows the mob to move into a random location within a village.
Entity Move To Village Behavior Properties
| Name | Default Value | Type | Description |
|---|---|---|---|
| control_flags | [] | Control Flags choices | |
| cooldown_time | 8 | Decimal number | Time in seconds the mob has to wait before using the goal again |
| goal_radius | 1.5 | Decimal number | Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. |
| priority | 0 | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. |
| search_range | 0 | Integer number | The distance in blocks to search for villages. If <= 0, find the closest village regardless of distance. |
| speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this goal. |
Control Flags choices
| Value | Title | Description |
|---|---|---|
| jump | Jump | |
| look | Look | |
| move | Move |