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Allows the mob to offer a flower to another mob with the minecraft:take_flower behavior.
Note
Requires a flower item to be held by the entity.
Note
Can only be used on the following type of entity:
- Villager (minecraft:villager)
Offer Flower Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
chance_to_start | 0 | Decimal number | Percent chance that the mob will start this goal from 0.0 to 1.0 (where 1.0 = 100%). | |
filters | not set | Minecraft filter | Conditions that need to be met for the behavior to start. | Iron Golem: {"test":"is_daytime"} |
max_head_rotation_y | 30 | Decimal number | Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. | |
max_offer_flower_duration | 20 | Decimal number | The max amount of time (in seconds) that the mob will offer the flower for before exiting the Goal. | |
max_rotation_x | 30 | Decimal number | Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. | |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Iron Golem: 5 |
search_area | [6, 2, 6] | x, y, z coordinate array | The dimensions of the AABB used to search for a potential mob to offer flower to. |
Samples
Iron Golem
"minecraft:behavior.offer_flower": {
"priority": 5,
"filters": {
"test": "is_daytime"
}
}