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Entity Documentation - minecraft:behavior.panic

Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.

Panic Behavior Properties

Name Default Value Type Description Example Values
damage_sources [campfire, fire, fire_tick, freezing, lava, lightning, magma, soul_campfire, temperature, entity_attack, entity_explosion, fireworks, magic, projectile, ram_attack, sonic_boom, wither, mace_smash] Array of strings The list of Entity Damage Sources that will cause this mob to panic Polar Bear: ["campfire","fire","fire_tick","freezing","lightning","lava","magma","temperature","soul_campfire"]
force false Boolean true/false If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it Bee: true
ignore_mob_damage false Boolean true/false If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in "damage_sources" Armadillo: true
panic_sound not set String Strider: "panic"
prefer_water false Boolean true/false If true, the mob will prefer water over land Turtle: true
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Allay: 1, Fox: 2, Horse: 3
sound_interval not set Sound Interval item Strider: {"range_min":1,"range_max":3}
speed_multiplier 1 Decimal number Movement speed multiplier of the mob when using this AI Goal Allay: 2, Bee: 1.25, Camel: 4

Sound Interval item type

Sound_interval Properties

Name Default Value Type Description Example Values
range_max not set Decimal number Strider: 3
range_min not set Decimal number Strider: 1

Samples

Allay

"minecraft:behavior.panic": {
  "priority": 1,
  "speed_multiplier": 2
}

Armadillo

"minecraft:behavior.panic": {
  "priority": 1,
  "ignore_mob_damage": true,
  "speed_multiplier": 2
}

Bee

At /minecraft:entity/component_groups/escape_fire/minecraft:behavior.panic/:

"minecraft:behavior.panic": {
  "priority": 1,
  "speed_multiplier": 1.25,
  "force": true
}

Camel

"minecraft:behavior.panic": {
  "priority": 1,
  "speed_multiplier": 4
}

Cat

"minecraft:behavior.panic": {
  "priority": 1,
  "speed_multiplier": 1.25
}

Chicken

"minecraft:behavior.panic": {
  "priority": 1,
  "speed_multiplier": 1.5
}

Donkey

"minecraft:behavior.panic": {
  "priority": 1,
  "speed_multiplier": 1.2
}

Fox

At /minecraft:entity/component_groups/minecraft:defending_fox/minecraft:behavior.panic/:

"minecraft:behavior.panic": {
  "priority": 2,
  "speed_multiplier": 1.25
}

Goat

"minecraft:behavior.panic": {
  "priority": 1,
  "speed_multiplier": 1
}

Happy Ghast

"minecraft:behavior.panic": {
  "priority": 2,
  "speed_multiplier": 2
}

Horse

"minecraft:behavior.panic": {
  "priority": 3,
  "speed_multiplier": 1.2
}

Llama

"minecraft:behavior.panic": {
  "priority": 4,
  "speed_multiplier": 1.2
}