Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.
Panic Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
damage_sources | [campfire, fire, fire_tick, freezing, lava, lightning, magma, soul_campfire, temperature, entity_attack, entity_explosion, fireworks, magic, projectile, ram_attack, sonic_boom, wither, mace_smash] | Array of strings | The list of Entity Damage Sources that will cause this mob to panic | Polar Bear: ["campfire","fire","fire_tick","freezing","lightning","lava","magma","temperature","soul_campfire"] |
force | false | Boolean true/false | If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it | Bee: true |
ignore_mob_damage | false | Boolean true/false | If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in "damage_sources" | Armadillo: true |
panic_sound | not set | String | Strider: "panic" |
|
prefer_water | false | Boolean true/false | If true, the mob will prefer water over land | Turtle: true |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Allay: 1 , Fox: 2 , Horse: 3 |
sound_interval | not set | Sound Interval item | Strider: {"range_min":1,"range_max":3} |
|
speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this AI Goal | Allay: 2 , Bee: 1.25 , Camel: 4 |
Sound Interval item type
Sound_interval Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
range_max | not set | Decimal number | Strider: 3 |
|
range_min | not set | Decimal number | Strider: 1 |
Samples
Allay
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 2
}
Armadillo
"minecraft:behavior.panic": {
"priority": 1,
"ignore_mob_damage": true,
"speed_multiplier": 2
}
Bee
At /minecraft:entity/component_groups/escape_fire/minecraft:behavior.panic/:
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1.25,
"force": true
}
Camel
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 4
}
Cat
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1.25
}
Chicken
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1.5
}
Donkey
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1.2
}
Fox
At /minecraft:entity/component_groups/minecraft:defending_fox/minecraft:behavior.panic/:
"minecraft:behavior.panic": {
"priority": 2,
"speed_multiplier": 1.25
}
Goat
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1
}
Happy Ghast
"minecraft:behavior.panic": {
"priority": 2,
"speed_multiplier": 2
}
Horse
"minecraft:behavior.panic": {
"priority": 3,
"speed_multiplier": 1.2
}
Llama
"minecraft:behavior.panic": {
"priority": 4,
"speed_multiplier": 1.2
}