Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Allows the mob to randomly break surface of the water.
Random Breach Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
cooldown_time | 0 | Decimal number | Time in seconds the mob has to wait before using the goal again | Dolphin: 2 |
interval | 120 | Integer number | A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal | Dolphin: 50 |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Dolphin: 6 |
speed_multiplier | 1 | Decimal number | Movement speed multiplier of the mob when using this AI Goal | |
xz_dist | 10 | Integer number | Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 | Dolphin: 6 |
y_dist | 7 | Integer number | Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1 |
Samples
Dolphin
"minecraft:behavior.random_breach": {
"priority": 6,
"interval": 50,
"xz_dist": 6,
"cooldown_time": 2
}