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Entity Documentation - minecraft:behavior.random_breach

Allows the mob to randomly break surface of the water.

Random Breach Behavior Properties

Name Default Value Type Description Example Values
cooldown_time 0 Decimal number Time in seconds the mob has to wait before using the goal again Dolphin: 2
interval 120 Integer number A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal Dolphin: 50
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Dolphin: 6
speed_multiplier 1 Decimal number Movement speed multiplier of the mob when using this AI Goal
xz_dist 10 Integer number Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 Dolphin: 6
y_dist 7 Integer number Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1

Samples

Dolphin

"minecraft:behavior.random_breach": {
  "priority": 6,
  "interval": 50,
  "xz_dist": 6,
  "cooldown_time": 2
}