Entity Documentation - minecraft:behavior.skeleton_horse_trap
minecraft:behavior.skeleton_horse_trap
allows an entity to function as a skeleton horse trap and be triggered, spawning a lightning bolt, additional skeleton horses, and skeleton horse riders, when a player approaches to within a set radius.
Note
This behavior can only be used by the horse
, mule
, donkey
and skeleton horses
entity type.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
duration | 1.0 | Decimal | Amount of time in seconds the trap exists. After this amount of time is elapsed, the trap is removed from the world if it hasn't been activated. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
within_radius | 0.0 | Decimal | Distance in blocks that the player has to be within to trigger the horse trap. |
Example
"minecraft:behavior.skeleton_horse_trap":{
"priority": 2,
"duration": 1.0,
"within_radius": 12.0
}
Vanilla entities examples
skeleton_horse
"minecraft:skeleton_trap": {
"minecraft:behavior.skeleton_horse_trap": {
"within_radius": 10.0,
"duration": 900.0,
"priority": 2
}
}
Vanilla entities using minecraft:behavior.skeleton_horse_trap
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