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Allows Equine mobs to be Horse Traps and be triggered like them, spawning a lightning bolt and a bunch of horses when a player is nearby. Can only be used by Horses, Mules, Donkeys and Skeleton Horses.
Note
Can only be used on the following types of entity:
- Horse (minecraft:horse)
- Mule (minecraft:mule)
- Donkey (minecraft:donkey)
- Skeleton Horse (minecraft:skeleton_horse)
Skeleton Horse Trap Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
duration | 1 | Decimal number | Amount of time in seconds the trap exists. After this amount of time is elapsed, the trap is removed from the world if it hasn't been activated | Skeleton Horse: 900 |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Skeleton Horse: 2 |
within_radius | 0 | Decimal number | Distance in blocks that the player has to be within to trigger the horse trap | Skeleton Horse: 10 |
Samples
Skeleton Horse
{
"within_radius": 10,
"duration": 900,
"priority": 2
}