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Entity Documentation - minecraft:behavior.sneeze

Allows the mob to stop and sneeze possibly startling nearby mobs and dropping an item.

Sneeze Behavior Properties

Name Default Value Type Description
cooldown_time 0 Decimal number Time in seconds the mob has to wait before using the goal again
drop_item_chance 1 Decimal number The probability that the mob will drop an item when it sneezes.
entity_types not set Array of Entity Types items List of entity types this mob will startle (cause to jump) when it sneezes.
loot_table not set String Loot table to select dropped items from.
prepare_sound not set String Sound to play when the sneeze is about to happen.
prepare_time 1 Decimal number The time in seconds that the mob takes to prepare to sneeze (while the prepare_sound is playing).
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.
probability 0.02 Decimal number The probability of sneezing. A value of 1.00 is 100%
sound not set String Sound to play when the sneeze occurs.
within_radius 0 Decimal number Distance in blocks that mobs will be startled.

Entity Types

List of entity types this mob will startle (cause to jump) when it sneezes.

Entity Types Properties

JSON path: entity_types

Name Default Value Type Description
cooldown 0 Decimal number The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filters not set Minecraft filter Conditions that make this entry in the list valid
max_dist 16 Decimal number Maximum distance this mob can be away to be a valid choice
must_see false Boolean true/false If true, the mob has to be visible to be a valid choice
must_see_forget_duration 3 Decimal number Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_description false Boolean true/false If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier 1 Decimal number Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier 1 Decimal number Multiplier for the walking speed. A value of 1.0 means the speed is unchanged

Samples