Entity Documentation - minecraft:behavior.sonic_boom

minecraft:behavior.sonic_boom compels this entity to perform a 'sonic boom' ranged attack.

Parameters

Name Default Value Type Description
attack_cooldown 5.00 Decimal Cooldown in seconds required after using this attack until the entity can use sonic boom again.
attack_damage 30.00 Decimal Attack damage of the sonic boom.
attack_range_horizontal 15.00 Decimal Horizontal range (in blocks) at which the sonic boom can damage the target.
attack_range_vertical 20.00 Decimal Vertical range (in blocks) at which the sonic boom can damage the target.
attack_sound String Sound event for the attack.
charge_sound String Sound event for the charge up.
duration 3.00 Decimal Goal duration in seconds
duration_until_attack_sound 1.70 Decimal Duration in seconds until the attack sound is played.
knockback_height_cap 0.00 Decimal Height cap of the attack knockback's vertical delta.
knockback_horizontal_strength 0.00 Decimal Horizontal strength of the attack's knockback applied to the attack target.
knockback_vertical_strength 0.00 Decimal Vertical strength of the attack's knockback applied to the attack target.
priority not set Integer The higher the priority, the sooner this behavior will be executed as a goal.
speed_multiplier 1.00 Decimal This multiplier modifies the attacking entity's speed when moving toward the target.

Vanilla entities examples

warden

"minecraft:behavior.sonic_boom": {
  "priority": 3,
  "duration": 3.0,
  "speed_multiplier": 1.2,
  "attack_damage": 10,
  "attack_range_horizontal": 15,
  "attack_range_vertical": 20,
  "attack_cooldown": 2,
  "knockback_vertical_strength": 0.5,
  "knockback_horizontal_strength": 2.5,
  "knockback_height_cap": 0.5,
  "duration_until_attack_sound": 1.7,
  "charge_sound": "sonic_charge",
  "attack_sound": "sonic_boom"
}

Vanilla entities using sonic_boom