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Entity Documentation - minecraft:behavior.take_flower

Allows the mob to accept flowers from another mob with the minecraft:offer_flower behavior.

Note

Can only be used on the following type of entity:

  • Villager (minecraft:villager)

Take Flower Behavior Properties

Name Default Value Type Description Example Values
filters not set Minecraft filter Conditions that need to be met for the behavior to start. Villager v2: {"all_of":[{"test":"is_daytime","value":true}]}
max_head_rotation_y 30 Decimal number Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
max_rotation_x 30 Decimal number Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
max_wait_time 20 Decimal number The maximum amount of time (in seconds) for the mob to randomly wait for before taking the flower.
min_distance_to_target 2 Decimal number Minimum distance (in blocks) for the entity to be considered having reached its target.
min_wait_time 4 Decimal number The minimum amount of time (in seconds) for the mob to randomly wait for before taking the flower.
priority not set Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Villager v2: 9, Villager: 7
search_area [6, 2, 6] x, y, z coordinate array The dimensions of the AABB used to search for a potential mob to take a flower from.
speed_multiplier 0.5 Decimal number Movement speed multiplier of the mob when using this AI Goal.

Samples

Villager v2

"minecraft:behavior.take_flower": {
  "priority": 9,
  "filters": {
    "all_of": [
      {
        "test": "is_daytime",
        "value": true
      }
    ]
  }
}

Villager

"minecraft:behavior.take_flower": {
  "priority": 7,
  "filters": {
    "all_of": [
      {
        "test": "is_daytime",
        "value": true
      }
    ]
  }
}

Beachager

"minecraft:behavior.take_flower": {
  "priority": 9
}