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Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_3 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.
Timer Flag 3 Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
cooldown_range | not set | Range of integers | Goal cooldown range in seconds. If specified, the cooldown will have to elapse even before the goal can be selected for the first time. | |
duration_range | not set | Range of integers | Goal duration range in seconds. | Sniffer: [2,5] |
on_end | not set | Minecraft Event Trigger | Event(s) to run when the goal end. | Sniffer: {"event":"on_feeling_happy_end","target":"self"} |
on_start | not set | Minecraft Event Trigger | Event(s) to run when the goal starts. | |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Sniffer: 5 |
Samples
Sniffer
"minecraft:behavior.timer_flag_3": {
"priority": 5,
"cooldown_range": 0,
"duration_range": [
2,
5
],
"on_end": {
"event": "on_feeling_happy_end",
"target": "self"
}
}