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Allows the wither to focus its attacks on whichever mob has dealt the most damage to it.
Note
Can only be used on the following type of entity:
- Wither (minecraft:wither)
Wither Target Highest Damage Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
entity_types | not set | Array of Entity Types items | List of entity types the wither takes into account to find who dealt the most damage to it | |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Wither: 1 |
Entity Types item type
List of entity types the wither takes into account to find who dealt the most damage to it.
Entity Types Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
cooldown | 0 | Decimal number | The amount of time in seconds that the mob has to wait before selecting a target of the same type again | |
filters | not set | Minecraft filter | Conditions that make this entry in the list valid | |
max_dist | 16 | Decimal number | Maximum distance this mob can be away to be a valid choice | |
must_see | false | Boolean true/false | If true, the mob has to be visible to be a valid choice | |
must_see_forget_duration | 3 | Decimal number | Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more | |
reevaluate_description | false | Boolean true/false | If true, the mob will stop being targeted if it stops meeting any conditions. | |
sprint_speed_multiplier | 1 | Decimal number | Multiplier for the running speed. A value of 1.0 means the speed is unchanged | |
walk_speed_multiplier | 1 | Decimal number | Multiplier for the walking speed. A value of 1.0 means the speed is unchanged |
Samples
Wither
"minecraft:behavior.wither_target_highest_damage": {
"priority": 1
}