Entity Documentation - clock_time

clock_time allows a creator to compare the current time with a float value in the range (0.0, 1.0).

Value Definition
0.0 Noon
0.25 Sunset
0.5 Midnight
0.75 Sunrise

Important

hourly_clock_time is an updated version of the clock_time filter that uses an Integer in a range of 0 to 24000 based on the in-game time.

Parameters

Name Default Value Type Description
value not set Decimal (Required) A floating point value.

Note

clock_time can also use subject and operator parameters but they are optional.

subject

Options Description
block The block involved with the interaction.
damager The damaging entity involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.

operator

Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.

Examples

Full

{ "test": "clock_time", "subject": "self", "operator": "equals", "value": "0.00" }

Short (using Defaults)

{ "test": "clock_time", "value": "0.00" }

Vanilla entity examples

No entities currently use clock_time

Vanilla entities using clock_time

No entities currently use clock_time