Entity Documentation - has_ranged_weapon

Returns true when the subject entity is holding a ranged weapon like a bow or crossbow.

Parameters

Note

has_ranged_weapon does not require any parameters to work properly. It can be used as a standalone filter.

has_ranged_weapon can also use subject, operator and value parameters.

subject

Options Description
block The block involved with the interaction.
damager The damaging entity involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.

operator

Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.

value

Name Default Value Type Description
value true Boolean (Optional) true or false.

Example

Full

{ "test": "has_ranged_weapon", "subject": "self", "operator": "equals", "value": true }

Short (using Defaults)

{ "test": "has_ranged_weapon" }

Vanilla entities examples

skeleton

{ "test": "has_ranged_weapon", "subject": "self", "operator": "==", "value": false }

Vanilla entities using Filter has_ranged_weapon