Entity Documentation - has_ranged_weapon
Returns true when the subject entity is holding a ranged weapon like a bow or crossbow.
Parameters
Note
has_ranged_weapon
does not require any parameters to work properly. It can be used as a standalone filter.
has_ranged_weapon
can also use subject
, operator and value
parameters.
subject
Options | Description |
---|---|
block | The block involved with the interaction. |
damager | The damaging entity involved with the interaction. |
other | The other member of an interaction, not the caller. |
parent | The caller's current parent. |
player | The player involved with the interaction. |
self | The entity or object calling the test |
target | The caller's current target. |
operator
Options | Description |
---|---|
!= | Test for inequality. |
< | Test for less-than the value. |
<= | Test for less-than or equal to the value. |
<> | Test for inequality. |
= | Test for equality. |
== | Test for equality. |
> | Test for greater-than the value. |
>= | Test for greater-than or equal to the value. |
equals | Test for equality. |
not | Test for inequality. |
value
Name | Default Value | Type | Description |
---|---|---|---|
value | true | Boolean | (Optional) true or false. |
Example
Full
{ "test": "has_ranged_weapon", "subject": "self", "operator": "equals", "value": true }
Short (using Defaults)
{ "test": "has_ranged_weapon" }
Vanilla entities examples
skeleton
{ "test": "has_ranged_weapon", "subject": "self", "operator": "==", "value": false }
Vanilla entities using Filter has_ranged_weapon
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