Entity Documentation - is_difficulty

Tests the current difficulty level of the game.

Parameters

Name Default Value Type Description
value not set String (Required) The game's difficulty level to test

List of difficulty levels

Below is a list of difficulty levels that can be used for the value string.

Options
easy
hard
normal
peaceful

Note

is_difficulty can also use subject and operator parameters but they are optional.

subject

Options Description
block The block involved with the interaction.
damager The damaging entity involved with the interaction.
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.

operator

Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.

Example

Full

{ "test": "is_difficulty", "subject": "self", "operator": "equals", "value": "normal" }

Short (using Defaults)

{ "test": "is_difficulty", "value": "normal" }

Vanilla entities examples

wither_skeleton

{ "test": "is_difficulty", "operator": "!=", "value": "peaceful" }

Vanilla entities using is_difficulty