Entity Documentation - is_game_rule
Tests whether a named game rule is active.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
domain | not set | String | (Required) The Game Rule to test |
List of Game Rules
Below is a list of game rules that can be used for the value
string.
Note
is_game_rule
can also use subject
and operator parameters but they are optional.
subject
Options | Description |
---|---|
block | The block involved with the interaction. |
damager | The damaging entity involved with the interaction. |
other | The other member of an interaction, not the caller. |
parent | The caller's current parent. |
player | The player involved with the interaction. |
self | The entity or object calling the test |
target | The caller's current target. |
operator
Options | Description |
---|---|
!= | Test for inequality. |
< | Test for less-than the value. |
<= | Test for less-than or equal to the value. |
<> | Test for inequality. |
= | Test for equality. |
== | Test for equality. |
> | Test for greater-than the value. |
>= | Test for greater-than or equal to the value. |
equals | Test for equality. |
not | Test for inequality. |
value
Name | Default Value | Type | Description |
---|---|---|---|
value | true | Boolean | (Optional) true or false. |
Example
Full
{ "test": "is_game_rule", "subject": "self", "operator": "equals", "value": "normal" }
Short (using Defaults)
{ "test": "is_game_rule", "value": "normal" }
Vanilla entities example
ender_pearl
{"test": "is_game_rule", "domain": "domobspawning", "value": false}
Vanilla entities using is_game_rule
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