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Fogs Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
format_version | not set | Version | ||
minecraft:fog_settings | not set | Fog Settings item |
Fog Settings item type
Fog Settings Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
description | not set | Description item | ||
distance | not set | Distance item | The distance fog settings for different camera locations. | |
volumetric | not set | Volumetric item | The volumetric fog settings. |
Description item type
Description Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
identifier | not set | String | The identifier for these fog settings. The identifier must include a namespace. |
Distance item type
Distance Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
air | not set | Air item | The fog settings when the camera is in the air. | |
lava | not set | Lava item | The fog settings when the camera is in lava. | |
lava_resistance | not set | Lava Resistance item | The fog settings when the camera is in lava and the player has the lava resistance effect active. | |
powder_snow | not set | Powder Snow item | The fog settings when the camera is inside a Powder Snow block. | |
water | not set | Water item | The fog settings when the camera is in water. | |
weather | not set | Weather item | The fog settings for when the camera is in the air with active weather (rain, snow, etc..). |
Air item type
Air Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. | |
transition_fog | not set | Transition Fog item | Additional fog data which will slowly transition to the distance fog of current biome. |
Transition Fog item type
Transition Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
init_fog | not set | Init Fog item | Initial fog that will slowly transition into water distance fog of the biome when player goes into water. |
Init Fog item type
Init Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. |
Lava item type
Lava Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. | |
transition_fog | not set | Transition Fog item | Additional fog data which will slowly transition to the distance fog of current biome. |
Transition Fog item type
Transition Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
init_fog | not set | Init Fog item | Initial fog that will slowly transition into water distance fog of the biome when player goes into water. |
Init Fog item type
Init Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. |
Lava Resistance item type
Lava Resistance Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. | |
transition_fog | not set | Transition Fog item | Additional fog data which will slowly transition to the distance fog of current biome. |
Transition Fog item type
Transition Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
init_fog | not set | Init Fog item | Initial fog that will slowly transition into water distance fog of the biome when player goes into water. |
Init Fog item type
Init Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. |
Powder Snow item type
Powder Snow Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. | |
transition_fog | not set | Transition Fog item | Additional fog data which will slowly transition to the distance fog of current biome. |
Transition Fog item type
Transition Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
init_fog | not set | Init Fog item | Initial fog that will slowly transition into water distance fog of the biome when player goes into water. |
Init Fog item type
Init Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. |
Water item type
Water Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. | |
transition_fog | not set | Transition Fog item | Additional fog data which will slowly transition to the distance fog of current biome. |
Transition Fog item type
Transition Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
init_fog | not set | Init Fog item | Initial fog that will slowly transition into water distance fog of the biome when player goes into water. |
Init Fog item type
Init Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. |
Weather item type
Weather Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. | |
transition_fog | not set | Transition Fog item | Additional fog data which will slowly transition to the distance fog of current biome. |
Transition Fog item type
Transition Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
init_fog | not set | Init Fog item | Initial fog that will slowly transition into water distance fog of the biome when player goes into water. |
Init Fog item type
Init Fog Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
render_distance_type"<"fixed", "render" | not set | String | Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance. |
Volumetric item type
Volumetric Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
density | not set | Density item | The density settings for different camera locations. | |
media_coefficients | not set | Media Coefficients item | The coefficient settings for the volumetric fog in different blocks. |
Density item type
Density Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
air | not set | Air item | Fog density values as light passes through air blocks. | |
lava | not set | Lava item | Fog density values as light passes through lava blocks. | |
lava_resistance | not set | Lava Resistance item | Fog density values as light passes through lava blocks while the player has lava resistance. | |
water | not set | Water item | Fog density values as light passes through water blocks. | |
weather | not set | Weather item | Fog density values as light passes through air blocks with active weather (rain, snow, etc..). |
Air item type
Air Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
uniform | not set | Boolean true/false | When set to true, the density will be uniform across all heights. |
Lava item type
Lava Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
uniform | not set | Boolean true/false | When set to true, the density will be uniform across all heights. |
Lava Resistance item type
Lava Resistance Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
uniform | not set | Boolean true/false | When set to true, the density will be uniform across all heights. |
Water item type
Water Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
uniform | not set | Boolean true/false | When set to true, the density will be uniform across all heights. |
Weather item type
Weather Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
uniform | not set | Boolean true/false | When set to true, the density will be uniform across all heights. |
Media Coefficients item type
Media Coefficients Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
air | not set | Object | Fog coefficient values while light passes through air. | |
cloud | not set | Object | Fog coefficient values while light passes through clouds. | |
water | not set | Object | Fog coefficient values while light passes through water. |