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Fogs Documentation - minecraft:fogs

Fogs Properties

Name Default Value Type Description Example Values
format_version not set Version
minecraft:fog_settings not set Fog Settings item

Fog Settings item type

Fog Settings Properties

Name Default Value Type Description Example Values
description not set Description item
distance not set Distance item The distance fog settings for different camera locations.
volumetric not set Volumetric item The volumetric fog settings.

Description item type

Description Properties

Name Default Value Type Description Example Values
identifier not set String The identifier for these fog settings. The identifier must include a namespace.

Distance item type

Distance Properties

Name Default Value Type Description Example Values
air not set Air item The fog settings when the camera is in the air.
lava not set Lava item The fog settings when the camera is in lava.
lava_resistance not set Lava Resistance item The fog settings when the camera is in lava and the player has the lava resistance effect active.
powder_snow not set Powder Snow item The fog settings when the camera is inside a Powder Snow block.
water not set Water item The fog settings when the camera is in water.
weather not set Weather item The fog settings for when the camera is in the air with active weather (rain, snow, etc..).

Air item type

Air Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
transition_fog not set Transition Fog item Additional fog data which will slowly transition to the distance fog of current biome.

Transition Fog item type

Transition Fog Properties

Name Default Value Type Description Example Values
init_fog not set Init Fog item Initial fog that will slowly transition into water distance fog of the biome when player goes into water.

Init Fog item type

Init Fog Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.

Lava item type

Lava Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
transition_fog not set Transition Fog item Additional fog data which will slowly transition to the distance fog of current biome.

Transition Fog item type

Transition Fog Properties

Name Default Value Type Description Example Values
init_fog not set Init Fog item Initial fog that will slowly transition into water distance fog of the biome when player goes into water.

Init Fog item type

Init Fog Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.

Lava Resistance item type

Lava Resistance Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
transition_fog not set Transition Fog item Additional fog data which will slowly transition to the distance fog of current biome.

Transition Fog item type

Transition Fog Properties

Name Default Value Type Description Example Values
init_fog not set Init Fog item Initial fog that will slowly transition into water distance fog of the biome when player goes into water.

Init Fog item type

Init Fog Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.

Powder Snow item type

Powder Snow Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
transition_fog not set Transition Fog item Additional fog data which will slowly transition to the distance fog of current biome.

Transition Fog item type

Transition Fog Properties

Name Default Value Type Description Example Values
init_fog not set Init Fog item Initial fog that will slowly transition into water distance fog of the biome when player goes into water.

Init Fog item type

Init Fog Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.

Water item type

Water Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
transition_fog not set Transition Fog item Additional fog data which will slowly transition to the distance fog of current biome.

Transition Fog item type

Transition Fog Properties

Name Default Value Type Description Example Values
init_fog not set Init Fog item Initial fog that will slowly transition into water distance fog of the biome when player goes into water.

Init Fog item type

Init Fog Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.

Weather item type

Weather Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
transition_fog not set Transition Fog item Additional fog data which will slowly transition to the distance fog of current biome.

Transition Fog item type

Transition Fog Properties

Name Default Value Type Description Example Values
init_fog not set Init Fog item Initial fog that will slowly transition into water distance fog of the biome when player goes into water.

Init Fog item type

Init Fog Properties

Name Default Value Type Description Example Values
render_distance_type"<"fixed", "render" not set String Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.

Volumetric item type

Volumetric Properties

Name Default Value Type Description Example Values
density not set Density item The density settings for different camera locations.
media_coefficients not set Media Coefficients item The coefficient settings for the volumetric fog in different blocks.

Density item type

Density Properties

Name Default Value Type Description Example Values
air not set Air item Fog density values as light passes through air blocks.
lava not set Lava item Fog density values as light passes through lava blocks.
lava_resistance not set Lava Resistance item Fog density values as light passes through lava blocks while the player has lava resistance.
water not set Water item Fog density values as light passes through water blocks.
weather not set Weather item Fog density values as light passes through air blocks with active weather (rain, snow, etc..).

Air item type

Air Properties

Name Default Value Type Description Example Values
uniform not set Boolean true/false When set to true, the density will be uniform across all heights.

Lava item type

Lava Properties

Name Default Value Type Description Example Values
uniform not set Boolean true/false When set to true, the density will be uniform across all heights.

Lava Resistance item type

Lava Resistance Properties

Name Default Value Type Description Example Values
uniform not set Boolean true/false When set to true, the density will be uniform across all heights.

Water item type

Water Properties

Name Default Value Type Description Example Values
uniform not set Boolean true/false When set to true, the density will be uniform across all heights.

Weather item type

Weather Properties

Name Default Value Type Description Example Values
uniform not set Boolean true/false When set to true, the density will be uniform across all heights.

Media Coefficients item type

Media Coefficients Properties

Name Default Value Type Description Example Values
air not set Object Fog coefficient values while light passes through air.
cloud not set Object Fog coefficient values while light passes through clouds.
water not set Object Fog coefficient values while light passes through water.