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Items Documentation - minecraft:projectile

Compels the item to shoot, similarly to an arrow. Items with minecraft:projectile can be shot from dispensers or used as ammunition for items with the minecraft:shooter item component. Additionally, this component sets the entity that is spawned for items that also contain the minecraft:throwable component.

Projectile Properties

Name Default Value Type Description Example Values
minimum_critical_power not set Decimal number Specifies how long a player must charge a projectile for it to critically hit. My Sword Chuck: 1.25
projectile_entity not set String Which entity is to be fired as a projectile. Value must match a regular expression pattern of "^(?:\w+(?:.\w+):(?=\w))?(?:\w+(?:.\w+))(?:<((?:\w+(?:.\w+):(?=\w))?\w+(?:.\w+))*>)?$". Wind Charge: "wind_charge_projectile", My Sword Chuck: "minecraft:snowball"

Samples

"minecraft:projectile": {
  "minimum_critical_power": 1.25,
  "projectile_entity": "arrow"
}

Wind Charge

"minecraft:projectile": {
  "projectile_entity": "wind_charge_projectile"
}

My Sword Chuck

"minecraft:projectile": {
  "minimum_critical_power": 1.25,
  "projectile_entity": "minecraft:snowball"
}