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Items Documentation - minecraft:use_modifiers

Determines how long an item takes to use in combination with components such as Shooter, Throwable, or Food.

Note

Renamed from chargeable in 1.20.50 and available without an experimental toggle.

Note

This item requires a format version of at least 1.20.50.

Item Use Modifiers Properties

Name Default Value Type Description Example Values
emit_vibrations true Boolean true/false Whether vibrations are emitted when the item starts or stops being used.
movement_modifier not set Decimal number Multiplier applied to the player's movement speed while the item is in use. Value must be <= 1. Apple: 0.35
start_sound not set String Sound played when the item starts being used. Accepts the name of any sound event defined in sound_definitions.json, including the built-in vanilla sound events.
start_using always Start Using choices When the player begins using the item. Apple: "always"
use_duration 0 Decimal number Time, in seconds, that the item takes to use. Apple: 1.6

start_using

When the player begins using the item. Use always to start as soon as the use action is triggered (default), or on_attack to start using only when an attack input is received while the item is selected. This item requires a format version of at least 1.26.30.

Start Using choices

Value Title Description
always Always
if_first If first

Samples

Apple

"minecraft:use_modifiers": {
  "start_using": "always",
  "use_duration": 1.6,
  "movement_modifier": 0.35
}