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There are two types of components used with particle systems in Minecraft: Bedrock Edition: emitter components and particle components.
Note
For fields in these components, the following shorthand is used:
<float> - field takes a floating point input
<float/Molang> - field takes a floating point input or a Molang expression
<default:val> - specifies the default value used if no value is given
<bool> - `true` or `false`
<string> - a string of characters like this: "Hello! I'm a string."
<default> - not a part of the particular line, this just says what the field defaults to if not otherwise specified
Emitter Components
Initial State Components
Emitter Rate Components
Emitter Lifetime Components
- Emitter Lifetime Looping component
- Emitter Lifetime Once component
- Emitter Lifetime Expression component
- Emitter Lifetime Events component
Emitter Shape Components
- Emitter Shape Point component
- Emitter Shape Sphere component
- Emitter Shape Box component
- Emitter Shape Custom component
- Emitter Shape Entity-AABB component
- Emitter Disc component
Particle Components
Particle Initial State Components
Particle Motion Components
- Particle Motion Dynamic component
- Particle Motion Parametric component
- Particle Motion Collision component
Particle Appearance Components
- Particle Appearance Billboard component
- Particle Appearance Tinting component
- Particle Appearance Lighting component