Particle Component List

There are two types of components used with particle systems in Minecraft: Bedrock Edition: emitter components and particle components.

Note

For fields in these components, the following shorthand is used:

<float> - field takes a floating point input
<float/Molang> - field takes a floating point input or a Molang expression
<default:val> - specifies the default value used if no value is given
<bool> - `true` or `false`
<string> - a string of characters like this: "Hello! I'm a string."
<default> - not a part of the particular line, this just says what the field defaults to if not otherwise specified

Emitter Components

Initial State Components

Emitter Rate Components

Emitter Lifetime Components

Emitter Shape Components

Particle Components

Particle Initial State Components

Particle Motion Components

Particle Appearance Components

Particle Lifetime Components