Schema Documentation - actor_animation:1.8.0
This schema corresponds to the *.animation.json files in the "animations" folder of the resource pack.
actor_animation:1.8.0:{
version "format_version"
object "animations"
{
object "animation.<identifier>"
{
bool "loop" : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
string "loop"<"hold_on_last_frame"> : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
molang "start_delay" : opt // How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.
molang "loop_delay" : opt // How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.
molang "anim_time_update" : opt // how does time pass when playing the animation. Defaults to "query.anim_time + query.delta_time" which means advance in seconds.
molang "blend_weight" : opt
bool "override_previous_animation" : opt // reset bones in this animation to the default pose before applying this animation
object "bones" : opt
{
object "<identifier>"
{
object "relative_to" : opt
{
string "rotation"<"entity"> : opt // if set, makes the bone rotation relative to the entity instead of the bone's parent
}
molang "position" : opt
array "position" : opt
{
molang "<any array element>"
}
object "position" : opt
{
array "<time_stamp>"[3]
{
molang "<any array element>"
}
object "<time_stamp>"
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang "<any array element>"
}
array "post"[3] : opt
{
molang "<any array element>"
}
}
}
molang "rotation" : opt
array "rotation" : opt
{
molang "<any array element>"
object "<any array element>"
{
molang "[xyz]"
}
}
object "rotation" : opt
{
array "<time_stamp>"[3]
{
molang "<any array element>"
}
object "<time_stamp>"
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang "<any array element>"
}
array "post"[3] : opt
{
molang "<any array element>"
}
}
}
molang "scale" : opt
array "scale" : opt
{
molang "<any array element>"
}
object "scale" : opt
{
array "<time_stamp>"[3]
{
molang "<any array element>"
}
object "<time_stamp>"
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang "<any array element>"
}
array "post"[3] : opt
{
molang "<any array element>"
}
}
}
}
}
object "particle_effects" : opt
{
object "<time_stamp>" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
array "<time_stamp>" : opt
{
object "<any array element>" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
}
}
object "sound_effects" : opt // sound effects to trigger as this animation plays, keyed by time
{
object "<time_stamp>" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
array "<time_stamp>" : opt
{
object "<any array element>" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
}
}
object "timeline" : opt
{
string "<time_stamp>" : opt
array "<time_stamp>" : opt
{
string "<any array element>" : opt
}
}
float "animation_length" : opt // override calculated value (set as the max keyframe or event time) and set animation length in seconds.
}
}
}
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