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Listed below are the available Damage Sources that can be used when working with Entity components and filters.
Damage Source |
---|
all |
anvil |
block_explosion |
campfire |
charging |
contact |
drowning |
entity_attack |
entity_explosion |
fall |
falling_block |
fire |
fire_tick |
fireworks |
fly_into_wall |
freezing |
lava |
lightning |
mace_smash |
magic |
magma |
none |
override |
piston |
projectile |
ram_attack |
self_destruct |
sonic_boom |
soul_campfire |
stalactite |
stalagmite |
starve |
suffocation |
temperature |
thorns |
void |
wither |