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Entity Damage Source

Listed below are the available Damage Sources that can be used when working with Entity components and filters.

Damage Source
all
anvil
block_explosion
campfire
charging
contact
drowning
entity_attack
entity_explosion
fall
falling_block
fire
fire_tick
fireworks
fly_into_wall
freezing
lava
lightning
mace_smash
magic
magma
none
override
piston
projectile
ram_attack
self_destruct
sonic_boom
soul_campfire
stalactite
stalagmite
starve
suffocation
temperature
thorns
void
wither