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A Structure Set contains a set of Jigsaw Structures and rules for how those structures should be placed in the world relative to other instances of structures from the same set. Each structure within a set is paired with a weight that influences how frequently it is chosen.
Important
This feature is currently experimental, subject to change, and is only available when the Data-driven Jigsaw Structures experiment is enabled for a world.
Properties
Identifier: The name of the Structure Set.
Placement: Describes where structures in the set spawn relative to one another. Currently, the only placement type supported is random_spread, which scatters structures randomly with a given separation and spacing.
Salt: Seed used for the random generator to provide a unique scatter pattern. This is used to prevent overlap in the case where multiple structure sets use the same placement values.
Spacing: Grid cell size (in chunks) to use when generating the structure. Structures will attempt to generate at a random position within each cell.
Separation: Padding (in chunks) within each grid cell. Structures will not generate within the padded area.
Spread Type: Randomness algorithm used when placing structures.
- Linear: Basic randomness e.g. rand(x)
- Triangle: Average of 2 randoms e.g. (rand(x) + rand(x)) / 2
Structures: A weighted list of Jigsaw Structure identifiers. Structures will be randomly chosen from this set during world generation.
Structure: Identifier of the Jigsaw Structure.
Weight: Weight of the Jigsaw Structure in the set. Higher weights are more likely to be selected.
Example JSON
{
"format_version": "1.21.20",
"minecraft:structure_set": {
"description": {
"identifier": "minecraft:trail_ruins"
},
"placement": {
"type": "minecraft:random_spread",
"salt": 83469867,
"separation": 8,
"spacing": 34,
"spread_type": "linear"
},
"structures": [
{
"structure": "minecraft:trail_ruins",
"weight": 1
}
]
}
}