Edit

Share via


PacketReceivedBeforeEvent Class

Sent as the server receives a network packet from a client. If cancelled, the server will not parse the network packet and will silently ignore it.

Properties

cancel

cancel: boolean;

Type: boolean

packetId

read-only packetId: PacketId;

The type of network packet.

Type: PacketId

packetSize

read-only packetSize: number;

The size of the network packet in bytes.

Type: number

sender

read-only sender?: minecraftserver.Player;

Which client sent the network packet to the game server.

Type: @minecraft/server.Player