EntityLifetimeState Enumeration

Caution

This enum is still in pre-release. Its signature may change or it may be removed in future releases.

Describes the lifetime state of an Entity. For example, Entities can be loaded or unloaded depending on whether their chunks are loaded or when they move across dimensions.

Constants

Loaded

Loaded = "Loaded"

Corresponding object is loaded.

Unloaded

Unloaded = "Unloaded"

Corresponding object is now unloaded. Unloaded entities cannot be manipulated. However, if an unloaded Entity later reloads, it becomes valid and can once again be manipulated.