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EntityRaycastOptions Interface

Extends

Contains additional options for an entity raycast operation.

Properties

ignoreBlockCollision

ignoreBlockCollision?: boolean;

If true, blocks will not be considered as blocks that 'stop' the raycast.

Type: boolean

includeLiquidBlocks

includeLiquidBlocks?: boolean;

If true, liquid blocks will be considered as blocks that 'stop' the raycast.

Type: boolean

includePassableBlocks

includePassableBlocks?: boolean;

If true, passable blocks like vines and flowers will be considered as blocks that 'stop' the raycast.

Type: boolean

maxDistance

maxDistance?: number;

Maximum distance, in blocks, to process the raycast.

Type: number