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Controls when a waypoint is visible based on the state of the entity it tracks. These rules allow filtering waypoint visibility by entity conditions like sneaking, invisibility, and death state.
Properties
showDead
showDead?: boolean;
Controls whether the waypoint is shown when the tracked entity is dead. If undefined, defaults to true.
Type: boolean
showInvisible
showInvisible?: boolean;
Controls whether the waypoint is shown when the tracked entity is invisible. If undefined, defaults to true.
Type: boolean
showSneaking
showSneaking?: boolean;
Controls whether the waypoint is shown when the tracked entity is sneaking. If undefined, defaults to true.
Type: boolean