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Represents an effect that is applied as a result of a food item being fed to an entity.
Properties
amplifier
read-only amplifier: number;
Gets an amplifier that may have been applied to this effect. Valid values are integers starting at 0 and up - but usually ranging between 0 and 4.
Type: number
chance
read-only chance: number;
Chance that this effect is applied as a result of the entity being fed this item. Valid values range between 0 and 1.
Type: number
duration
read-only duration: number;
Gets the duration, in ticks, of this effect.
Type: number
name
read-only name: string;
Gets the identifier of the effect to apply. Example values include 'fire_resistance' or 'regeneration'.
Type: string