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Classes that extend LootItemCondition
- DamagedByEntityCondition
- EntityHasMarkVariantCondition
- EntityHasVariantCondition
- EntityKilledCondition
- IsBabyCondition
- KilledByEntityCondition
- KilledByPlayerCondition
- KilledByPlayerOrPetsCondition
- MatchToolCondition
- PassengerOfEntityCondition
- RandomChanceCondition
- RandomChanceWithLootingCondition
- RandomDifficultyChanceCondition
- RandomRegionalDifficultyChanceCondition
An abstract base class from which all loot item conditions are derived. A loot item condition is a set of rules or requirements which must be met for a loot drop to happen.