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Represents the values which determine loot drops in a tiered loot pool. Potential drops from tiered loot pools are ordered, and chosen via logic controlled by the values in this object.
Properties
bonusChance
read-only bonusChance: number;
The chance for each bonus roll attempt to upgrade the tier of the dropped item.
Type: number
bonusRolls
read-only bonusRolls: number;
The number of attempts for the loot drop to upgrade its tier, thereby incrementing its position in the loot pool entry array, resulting in a higher tier drop.
Type: number
initialRange
read-only initialRange: number;
Represents the upper bound for the starting point in determining which tier of loot to drop. The lower bound is always 1. For example, a value of 3 would result in the tier drop logic starting at a randomly selected position in the loot pool entry array between 1 and 3.
Type: number