Edit

LootPoolTiers Class

Represents the values which determine loot drops in a tiered loot pool. Potential drops from tiered loot pools are ordered, and chosen via logic controlled by the values in this object.

Properties

bonusChance

read-only bonusChance: number;

The chance for each bonus roll attempt to upgrade the tier of the dropped item.

Type: number

bonusRolls

read-only bonusRolls: number;

The number of attempts for the loot drop to upgrade its tier, thereby incrementing its position in the loot pool entry array, resulting in a higher tier drop.

Type: number

initialRange

read-only initialRange: number;

Represents the upper bound for the starting point in determining which tier of loot to drop. The lower bound is always 1. For example, a value of 3 would result in the tier drop logic starting at a randomly selected position in the loot pool entry array between 1 and 3.

Type: number