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Extends
Classes that extend Player
Represents a player within the world.
Properties
camera
read-only camera: Camera;
The player's Camera.
Type: Camera
Notes:
- This property can throw errors when used.
clientSystemInfo
read-only clientSystemInfo: ClientSystemInfo;
Contains the player's device information.
Type: ClientSystemInfo
Notes:
- This property can throw errors when used.
commandPermissionLevel
commandPermissionLevel: CommandPermissionLevel;
Type: CommandPermissionLevel
Caution
This property is still in pre-release. Its signature may change or it may be removed in future releases.
Notes:
- This property can't be edited in read-only mode.
graphicsMode
read-only graphicsMode: GraphicsMode;
Gets the current graphics mode of the player's client. This can be changed in the Video section of the settings menu based on what hardware is available.
Type: GraphicsMode
Notes:
- This property can throw errors when used.
- Throws InvalidEntityError
inputInfo
read-only inputInfo: InputInfo;
Contains the player's input information.
Type: InputInfo
inputPermissions
read-only inputPermissions: PlayerInputPermissions;
Input permissions of the player.
Type: PlayerInputPermissions
isEmoting
read-only isEmoting: boolean;
If true, the player is currently emoting.
Type: boolean
Notes:
- This property can throw errors when used.
isFlying
read-only isFlying: boolean;
Whether the player is flying. For example, in Creative or Spectator mode.
Type: boolean
Notes:
- This property can throw errors when used.
isGliding
read-only isGliding: boolean;
Whether the player is gliding with Elytra.
Type: boolean
Notes:
- This property can throw errors when used.
isJumping
read-only isJumping: boolean;
Whether the player is jumping. This will remain true while the player is holding the jump action.
Type: boolean
Notes:
- This property can throw errors when used.
level
read-only level: number;
The current overall level for the player, based on their experience.
Type: number
Notes:
- This property can throw errors when used.
name
read-only name: string;
Name of the player.
Type: string
Notes:
- This property can throw errors when used.
onScreenDisplay
read-only onScreenDisplay: ScreenDisplay;
Contains methods for manipulating the on-screen display of a Player.
Type: ScreenDisplay
Notes:
- This property can throw errors when used.
playerPermissionLevel
read-only playerPermissionLevel: PlayerPermissionLevel;
Type: PlayerPermissionLevel
Caution
This property is still in pre-release. Its signature may change or it may be removed in future releases.
Notes:
- This property can throw errors when used.
- Throws InvalidEntityError
selectedSlotIndex
selectedSlotIndex: number;
Type: number
Notes:
- This property can't be edited in read-only mode.
totalXpNeededForNextLevel
read-only totalXpNeededForNextLevel: number;
The overall total set of experience needed to achieve the next level for a player.
Type: number
Notes:
- This property can throw errors when used.
xpEarnedAtCurrentLevel
read-only xpEarnedAtCurrentLevel: number;
The current set of experience achieved for the player.
Type: number
Notes:
- This property can throw errors when used.
Methods
- queueMusic
- removePropertyOverrideForEntity
- resetLevel
- sendMessage
- setGameMode
- setPropertyOverrideForEntity
- setSpawnPoint
- spawnParticle
- startItemCooldown
addExperience
addExperience(amount: number): number
Adds/removes experience to/from the Player and returns the current experience of the Player.
Parameters
amount: number
Amount of experience to add. Note that this can be negative. Min/max bounds at -2^24 ~ 2^24
Returns number - Returns the current experience of the Player.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
addLevels
addLevels(amount: number): number
Adds/removes level to/from the Player and returns the current level of the Player.
Parameters
amount: number
Amount to add to the player. Min/max bounds at -2^24 ~ 2^24
Returns number - Returns the current level of the Player.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
clearPropertyOverridesForEntity
clearPropertyOverridesForEntity(targetEntity: Entity): void
For this player, removes all overrides of any Entity Properties on the target Entity. This change is not applied until the next tick and will not apply to other players.
Parameters
targetEntity: Entity
The Entity whose Entity Property overrides are being cleared.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- Throws if the entity is invalid.
eatItem
eatItem(itemStack: ItemStack): void
Eats an item, providing the item's hunger and saturation effects to the player. Can only be used on food items.
Parameters
itemStack: ItemStack
The item to eat.
Caution
This function is still in pre-release. Its signature may change or it may be removed in future releases.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- Throws if the item is not a food item.
getAimAssist
getAimAssist(): PlayerAimAssist
The player's aim-assist settings.
Returns PlayerAimAssist
Caution
This function is still in pre-release. Its signature may change or it may be removed in future releases.
getGameMode
getGameMode(): GameMode
Retrieves the active gamemode for this player, if specified.
Returns GameMode
Notes:
- This function can throw errors.
getItemCooldown
getItemCooldown(cooldownCategory: string): number
Gets the current item cooldown time for a particular cooldown category.
Parameters
cooldownCategory: string
Specifies the cooldown category to retrieve the current cooldown for.
Returns number
Notes:
- This function can throw errors.
getSpawnPoint
getSpawnPoint(): DimensionLocation | undefined
Gets the current spawn point of the player.
Returns DimensionLocation | undefined
Notes:
- This function can throw errors.
getTotalXp
getTotalXp(): number
Gets the total experience of the Player.
Returns number
Notes:
- This function can throw errors.
playMusic
playMusic(trackId: string, musicOptions?: MusicOptions): void
Plays a music track that only this particular player can hear.
Parameters
trackId: string
Identifier of the music track to play.
musicOptions?: MusicOptions =
null
Additional options for the music track.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
playSound
playSound(soundId: string, soundOptions?: PlayerSoundOptions): void
Plays a sound that only this particular player can hear.
Parameters
soundId: string
soundOptions?: PlayerSoundOptions =
null
Additional optional options for the sound.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
Examples
playMusicAndSound.ts
import { world, MusicOptions, WorldSoundOptions, PlayerSoundOptions, DimensionLocation } from "@minecraft/server";
function playMusicAndSound(targetLocation: DimensionLocation) {
const players = world.getPlayers();
const musicOptions: MusicOptions = {
fade: 0.5,
loop: true,
volume: 1.0,
};
world.playMusic("music.menu", musicOptions);
const worldSoundOptions: WorldSoundOptions = {
pitch: 0.5,
volume: 4.0,
};
world.playSound("ambient.weather.thunder", targetLocation, worldSoundOptions);
const playerSoundOptions: PlayerSoundOptions = {
pitch: 1.0,
volume: 1.0,
};
players[0].playSound("bucket.fill_water", playerSoundOptions);
}
(preview) Work with this sample on the MCTools.dev code sandbox.
postClientMessage
postClientMessage(id: string, value: string): void
This is an internal-facing method for posting a system message to downstream clients.
Parameters
- id: string
- value: string
Caution
This function is still in pre-release. Its signature may change or it may be removed in future releases.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
queueMusic
queueMusic(trackId: string, musicOptions?: MusicOptions): void
Queues an additional music track that only this particular player can hear. If a track is not playing, a music track will play.
Parameters
trackId: string
Identifier of the music track to play.
musicOptions?: MusicOptions =
null
Additional options for the music track.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- An error will be thrown if volume is less than 0.0.
- An error will be thrown if fade is less than 0.0.
removePropertyOverrideForEntity
removePropertyOverrideForEntity(targetEntity: Entity, identifier: string): void
For this player, removes the override on an Entity Property. This change is not applied until the next tick and will not apply to other players.
Parameters
targetEntity: Entity
The Entity whose Entity Property override is being removed.
identifier: string
The Entity Property identifier.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- Throws if the entity is invalid.
- Throws if an invalid identifier is provided.
- Throws if the provided value type does not match the property type.
resetLevel
resetLevel(): void
Resets the level of the player.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
sendMessage
sendMessage(message: (RawMessage | string)[] | RawMessage | string): void
Sends a message to the player.
Parameters
message: (RawMessage | string)[] | RawMessage | string
The message to be displayed.
Notes:
- This function can throw errors.
- Throws InvalidEntityError, RawMessageError
Examples
nestedTranslation.ts
import { world, DimensionLocation } from "@minecraft/server";
function nestedTranslation(targetLocation: DimensionLocation) {
// Displays "Apple or Coal"
const rawMessage = {
translate: "accessibility.list.or.two",
with: { rawtext: [{ translate: "item.apple.name" }, { translate: "item.coal.name" }] },
};
world.sendMessage(rawMessage);
}
(preview) Work with this sample on the MCTools.dev code sandbox.
scoreWildcard.ts
import { world, DimensionLocation } from "@minecraft/server";
function scoreWildcard(targetLocation: DimensionLocation) {
// Displays the player's score for objective "obj". Each player will see their own score.
const rawMessage = { score: { name: "*", objective: "obj" } };
world.sendMessage(rawMessage);
}
(preview) Work with this sample on the MCTools.dev code sandbox.
sendBasicMessage.ts
import { world, DimensionLocation } from "@minecraft/server";
function sendBasicMessage(targetLocation: DimensionLocation) {
const players = world.getPlayers();
players[0].sendMessage("Hello World!");
}
(preview) Work with this sample on the MCTools.dev code sandbox.
sendPlayerMessages.ts
import { world, DimensionLocation } from "@minecraft/server";
function sendPlayerMessages(targetLocation: DimensionLocation) {
for (const player of world.getAllPlayers()) {
// Displays "First or Second"
const rawMessage = { translate: "accessibility.list.or.two", with: ["First", "Second"] };
player.sendMessage(rawMessage);
// Displays "Hello, world!"
player.sendMessage("Hello, world!");
// Displays "Welcome, Amazing Player 1!"
player.sendMessage({ translate: "authentication.welcome", with: ["Amazing Player 1"] });
// Displays the player's score for objective "obj". Each player will see their own score.
const rawMessageWithScore = { score: { name: "*", objective: "obj" } };
player.sendMessage(rawMessageWithScore);
// Displays "Apple or Coal"
const rawMessageWithNestedTranslations = {
translate: "accessibility.list.or.two",
with: { rawtext: [{ translate: "item.apple.name" }, { translate: "item.coal.name" }] },
};
player.sendMessage(rawMessageWithNestedTranslations);
}
}
(preview) Work with this sample on the MCTools.dev code sandbox.
sendTranslatedMessage.ts
import { world, DimensionLocation } from "@minecraft/server";
function sendTranslatedMessage(
targetLocation: DimensionLocation
) {
const players = world.getPlayers();
players[0].sendMessage({ translate: "authentication.welcome", with: ["Amazing Player 1"] });
}
(preview) Work with this sample on the MCTools.dev code sandbox.
setGameMode
setGameMode(gameMode?: GameMode): void
Sets a gamemode override for this player.
Parameters
gameMode?: GameMode =
null
Active gamemode.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
setPropertyOverrideForEntity
setPropertyOverrideForEntity(targetEntity: Entity, identifier: string, value: boolean | number | string): void
For this player, overrides an Entity Property on the target Entity to the provided value. This property must be client synced. This change is not applied until the next tick and will not apply to other players.
Parameters
targetEntity: Entity
The Entity whose Entity Property is being overriden.
identifier: string
The Entity Property identifier.
value: boolean | number | string
The override value. The provided type must be compatible with the type specified in the entity's definition.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- Throws if the entity is invalid.
- Throws if an invalid identifier is provided.
- Throws if the provided value type does not match the property type.
- Throws if the provided value is outside the expected range (int, float properties).
- Throws if the provided string value does not match the set of accepted enum values (enum properties)
setSpawnPoint
setSpawnPoint(spawnPoint?: DimensionLocation): void
Sets the current starting spawn point for this particular player.
Parameters
- spawnPoint?: DimensionLocation =
null
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- Throws Error, LocationOutOfWorldBoundariesError
spawnParticle
spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void
Creates a new particle emitter at a specified location in the world. Only visible to the target player.
Parameters
effectName: string
Identifier of the particle to create.
location: Vector3
The location at which to create the particle emitter.
molangVariables?: MolangVariableMap =
null
A set of optional, customizable variables that can be adjusted for this particle.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- Throws Error, LocationInUnloadedChunkError, LocationOutOfWorldBoundariesError
Examples
spawnParticle.ts
import { world, MolangVariableMap, Vector3 } from '@minecraft/server';
world.afterEvents.playerSpawn.subscribe(event => {
const targetLocation = event.player.location;
for (let i = 0; i < 100; i++) {
const molang = new MolangVariableMap();
molang.setColorRGB('variable.color', {
red: Math.random(),
green: Math.random(),
blue: Math.random()
});
const newLocation: Vector3 = {
x: targetLocation.x + Math.floor(Math.random() * 8) - 4,
y: targetLocation.y + Math.floor(Math.random() * 8) - 4,
z: targetLocation.z + Math.floor(Math.random() * 8) - 4,
};
event.player.spawnParticle('minecraft:colored_flame_particle', newLocation, molang);
}
});
(preview) Work with this sample on the MCTools.dev code sandbox.
startItemCooldown
startItemCooldown(cooldownCategory: string, tickDuration: number): void
Sets the item cooldown time for a particular cooldown category.
Parameters
cooldownCategory: string
Specifies the cooldown category to retrieve the current cooldown for.
tickDuration: number
Duration in ticks of the item cooldown.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
stopAllSounds
stopAllSounds(): void
Stops all sounds from playing for this particular player.
Caution
This function is still in pre-release. Its signature may change or it may be removed in future releases.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- Throws InvalidEntityError
stopMusic
stopMusic(): void
Stops any music tracks from playing for this particular player.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
stopSound
stopSound(soundId: string): void
Stops a sound from playing for this particular player.
Parameters
soundId: string
Identifier of the sound.
Caution
This function is still in pre-release. Its signature may change or it may be removed in future releases.
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
- Throws InvalidEntityError