Entity Class

Classes that extend Entity

Represents the state of an entity (a mob, the player, or other moving objects like minecarts) in the world.

Properties

dimension

read-only dimension: Dimension;

Dimension that the entity is currently within.

Type: Dimension

Notes:

  • This property can throw errors when used.

id

read-only id: string;

Unique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it. This property is accessible even if @minecraft/server.Entity.isValid is false.

Type: string

isClimbing

read-only isClimbing: boolean;

Whether the entity is touching a climbable block. For example, a player next to a ladder or a spider next to a stone wall.

Type: boolean

Notes:

  • This property can throw errors when used.

isFalling

read-only isFalling: boolean;

Whether the entity has a fall distance greater than 0, or greater than 1 while gliding.

Type: boolean

Notes:

  • This property can throw errors when used.

isInWater

read-only isInWater: boolean;

Whether any part of the entity is inside a water block.

Type: boolean

Notes:

  • This property can throw errors when used.

isOnGround

read-only isOnGround: boolean;

Whether the entity is on top of a solid block. This property may behave in unexpected ways. This property will always be true when an Entity is first spawned, and if the Entity has no gravity this property may be incorrect.

Type: boolean

Notes:

  • This property can throw errors when used.

isSleeping

read-only isSleeping: boolean;

If true, the entity is currently sleeping.

Type: boolean

Notes:

  • This property can throw errors when used.

isSneaking

isSneaking: boolean;

Whether the entity is sneaking - that is, moving more slowly and more quietly.

Type: boolean

Notes:

  • This property can't be edited in read-only mode.

isSprinting

read-only isSprinting: boolean;

Whether the entity is sprinting. For example, a player using the sprint action, an ocelot running away or a pig boosting with Carrot on a Stick.

Type: boolean

Notes:

  • This property can throw errors when used.

isSwimming

read-only isSwimming: boolean;

Whether the entity is in the swimming state. For example, a player using the swim action or a fish in water.

Type: boolean

Notes:

  • This property can throw errors when used.

location

read-only location: Vector3;

Current location of the entity.

Type: Vector3

Notes:

  • This property can throw errors when used.

nameTag

nameTag: string;

Given name of the entity.

Type: string

Notes:

  • This property can't be edited in read-only mode.

scoreboardIdentity

read-only scoreboardIdentity?: ScoreboardIdentity;

Returns a scoreboard identity that represents this entity.

Will remain valid when the entity is killed.

Type: ScoreboardIdentity

target

read-only target?: Entity;

Retrieves or sets an entity that is used as the target of AI-related behaviors, like attacking. If the entity currently has no target returns undefined.

Type: Entity

Caution

This property is still in pre-release. Its signature may change or it may be removed in future releases.

Notes:

  • This property can throw errors when used.

typeId

read-only typeId: string;

Identifier of the type of the entity - for example, 'minecraft:skeleton'. This property is accessible even if @minecraft/server.Entity.isValid is false.

Type: string

Methods

addEffect

addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): Effect | undefined

Adds or updates an effect, like poison, to the entity.

Parameters

  • effectType: EffectType | string

    Type of effect to add to the entity.

  • duration: number

    Amount of time, in ticks, for the effect to apply. There are 20 ticks per second. Use @minecraft/server.TicksPerSecond constant to convert between ticks and seconds. The value must be within the range [0, 20000000].

  • options?: EntityEffectOptions = null

    Additional options for the effect.

Returns Effect | undefined - Returns nothing if the effect was added or updated successfully. This can throw an error if the duration or amplifier are outside of the valid ranges, or if the effect does not exist.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

spawnPoisonedVillager.ts
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEffectTypes } from "@minecraft/vanilla-data";

function spawnPoisonedVillager(
    targetLocation: DimensionLocation
) {
  const villagerType = "minecraft:villager_v2<minecraft:ageable_grow_up>";
  const villager = targetLocation.dimension.spawnEntity(villagerType, targetLocation);
  const duration = 20;

  villager.addEffect(MinecraftEffectTypes.Poison, duration, { amplifier: 1 });
}

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quickFoxLazyDog.ts
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes, MinecraftEffectTypes } from "@minecraft/vanilla-data";

function quickFoxLazyDog(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
  const fox = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Fox, {
    x: targetLocation.x + 1,
    y: targetLocation.y + 2,
    z: targetLocation.z + 3,
  });

  fox.addEffect(MinecraftEffectTypes.Speed, 10, {
    amplifier: 2,
  });
  log("Created a fox.");

  const wolf = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Wolf, {
    x: targetLocation.x + 4,
    y: targetLocation.y + 2,
    z: targetLocation.z + 3,
  });
  wolf.addEffect(MinecraftEffectTypes.Slowness, 10, {
    amplifier: 2,
  });
  wolf.isSneaking = true;
  log("Created a sneaking wolf.", 1);
}

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addTag

addTag(tag: string): boolean

Adds a specified tag to an entity.

Parameters

  • tag: string

    Content of the tag to add. The tag must be less than 256 characters.

Returns boolean - Returns true if the tag was added successfully. This can fail if the tag already exists on the entity.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

tagsQuery.ts
import { EntityQueryOptions, DimensionLocation } from "@minecraft/server";

function tagsQuery(targetLocation: DimensionLocation) {
  const mobs = ["creeper", "skeleton", "sheep"];

  // create some sample mob data
  for (let i = 0; i < 10; i++) {
    const mobTypeId = mobs[i % mobs.length];
    const entity = targetLocation.dimension.spawnEntity(mobTypeId, targetLocation);
    entity.addTag("mobparty." + mobTypeId);
  }

  const eqo: EntityQueryOptions = {
    tags: ["mobparty.skeleton"],
  };

  for (const entity of targetLocation.dimension.getEntities(eqo)) {
    entity.kill();
  }
}

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applyDamage

applyDamage(amount: number, options?: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptions): boolean

Applies a set of damage to an entity.

Parameters

Returns boolean - Whether the entity takes any damage. This can return false if the entity is invulnerable or if the damage applied is less than or equal to 0.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

applyDamageThenHeal.ts
import { system, EntityHealthComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function applyDamageThenHeal(
  log: (message: string, status?: number) => void,
  targetLocation: DimensionLocation
) {
  const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);

  skelly.applyDamage(19); // skeletons have max damage of 20 so this is a near-death skeleton

  system.runTimeout(() => {
    const health = skelly.getComponent(EntityComponentTypes.Health) as EntityHealthComponent;
    log("Skeleton health before heal: " + health?.currentValue);
    health?.resetToMaxValue();
    log("Skeleton health after heal: " + health?.currentValue);
  }, 20);
}

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applyImpulse

applyImpulse(vector: Vector3): void

Applies impulse vector to the current velocity of the entity.

Parameters

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

applyImpulse.ts
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function applyImpulse(targetLocation: DimensionLocation) {
  const zombie = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Zombie, targetLocation);

  zombie.clearVelocity();

  // throw the zombie up in the air
  zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
}

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applyKnockback

applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void

Applies impulse vector to the current velocity of the entity.

Parameters

  • directionX: number

    X direction in horizontal plane.

  • directionZ: number

    Z direction in horizontal plane.

  • horizontalStrength: number

    Knockback strength for the horizontal vector.

  • verticalStrength: number

    Knockback strength for the vertical vector.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

bounceSkeletons.ts
import { EntityQueryOptions, DimensionLocation } from "@minecraft/server";

function bounceSkeletons(targetLocation: DimensionLocation) {
  const mobs = ["creeper", "skeleton", "sheep"];

  // create some sample mob data
  for (let i = 0; i < 10; i++) {
    targetLocation.dimension.spawnEntity(mobs[i % mobs.length], targetLocation);
  }

  const eqo: EntityQueryOptions = {
    type: "skeleton",
  };

  for (const entity of targetLocation.dimension.getEntities(eqo)) {
    entity.applyKnockback(0, 0, 0, 1);
  }
}

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clearDynamicProperties

clearDynamicProperties(): void

Clears all dynamic properties that have been set on this entity.

Notes:

  • This function can throw errors.

clearVelocity

clearVelocity(): void

Sets the current velocity of the Entity to zero. Note that this method may not have an impact on Players.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

applyImpulse.ts
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function applyImpulse(targetLocation: DimensionLocation) {
  const zombie = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Zombie, targetLocation);

  zombie.clearVelocity();

  // throw the zombie up in the air
  zombie.applyImpulse({ x: 0, y: 0.5, z: 0 });
}

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extinguishFire

extinguishFire(useEffects?: boolean): boolean

Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

Parameters

  • useEffects?: boolean = true

    Whether to show any visual effects connected to the extinguishing.

Returns boolean - Returns whether the entity was on fire.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

setOnFire.ts
import { system, EntityOnFireComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function setOnFire(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
  const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);

  skelly.setOnFire(20, true);

  system.runTimeout(() => {
    const onfire = skelly.getComponent(EntityComponentTypes.OnFire) as EntityOnFireComponent;
    log(onfire?.onFireTicksRemaining + " fire ticks remaining.");

    skelly.extinguishFire(true);
    log("Never mind. Fire extinguished.");
  }, 20);
}

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getBlockFromViewDirection

getBlockFromViewDirection(options?: BlockRaycastOptions): BlockRaycastHit | undefined

Returns the first intersecting block from the direction that this entity is looking at.

Parameters

Returns BlockRaycastHit | undefined - Returns the first intersecting block from the direction that this entity is looking at.

Notes:

  • This function can throw errors.

getComponent

getComponent(componentId: T): EntityComponentTypeMap[T] | undefined

Gets a component (that represents additional capabilities) for an entity.

Parameters

  • componentId: T

    The identifier of the component (e.g., 'minecraft:health'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the @minecraft/server.EntityComponentTypes enum.

Returns EntityComponentTypeMap[T] | undefined - Returns the component if it exists on the entity, otherwise undefined.

getComponents

getComponents(): EntityComponent[]

Returns all components that are both present on this entity and supported by the API.

Returns EntityComponent[] - Returns all components that are both present on this entity and supported by the API.

getDynamicProperty

getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined

Returns a property value.

Parameters

  • identifier: string

    The property identifier.

Returns boolean | number | string | Vector3 | undefined - Returns the value for the property, or undefined if the property has not been set.

Notes:

  • This function can throw errors.

getDynamicPropertyIds

getDynamicPropertyIds(): string[]

Returns the available set of dynamic property identifiers that have been used on this entity.

Returns string[] - A string array of the dynamic properties set on this entity.

Notes:

  • This function can throw errors.

getDynamicPropertyTotalByteCount

getDynamicPropertyTotalByteCount(): number

Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.

Returns number

Notes:

  • This function can throw errors.

getEffect

getEffect(effectType: EffectType | string): Effect | undefined

Returns the effect for the specified EffectType on the entity, undefined if the effect is not present, or throws an error if the effect does not exist.

Parameters

  • effectType: EffectType | string

    The effect identifier.

Returns Effect | undefined - Effect object for the specified effect, undefined if the effect is not present, or throws an error if the effect does not exist.

Notes:

  • This function can throw errors.

getEffects

getEffects(): Effect[]

Returns a set of effects applied to this entity.

Returns Effect[] - List of effects.

Notes:

  • This function can throw errors.

getEntitiesFromViewDirection

getEntitiesFromViewDirection(options?: EntityRaycastOptions): EntityRaycastHit[]

Gets the entities that this entity is looking at by performing a ray cast from the view of this entity.

Parameters

Returns EntityRaycastHit[] - Returns a set of entities from the direction that this entity is looking at.

Notes:

  • This function can throw errors.

getHeadLocation

getHeadLocation(): Vector3

Returns the current location of the head component of this entity.

Returns Vector3 - Returns the current location of the head component of this entity.

Notes:

  • This function can throw errors.

getProperty

getProperty(identifier: string): boolean | number | string | undefined

Gets an entity Property value. If the property was set using the setProperty function within the same tick, the updated value will not be reflected until the subsequent tick.

Parameters

  • identifier: string

    The entity Property identifier.

Returns boolean | number | string | undefined - Returns the current property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.

Notes:

  • This function can throw errors.
    • Throws if the entity is invalid.

getRotation

getRotation(): Vector2

Returns the current rotation component of this entity.

Returns Vector2 - Returns a Vec2 containing the rotation of this entity (in degrees).

Notes:

  • This function can throw errors.

getTags

getTags(): string[]

Returns all tags associated with the entity.

Returns string[] - An array containing all tags as strings.

Notes:

  • This function can throw errors.

getVelocity

getVelocity(): Vector3

Returns the current velocity vector of the entity.

Returns Vector3 - Returns the current velocity vector of the entity.

Notes:

  • This function can throw errors.

Examples

getFireworkVelocity.ts
import { system, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function getFireworkVelocity(
  log: (message: string, status?: number) => void,
  targetLocation: DimensionLocation
) {
  const fireworkRocket = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.FireworksRocket, targetLocation);

  system.runTimeout(() => {
    const velocity = fireworkRocket.getVelocity();

    log("Velocity of firework is: (x: " + velocity.x + ", y:" + velocity.y + ", z:" + velocity.z + ")");
  }, 5);
}

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getViewDirection

getViewDirection(): Vector3

Returns the current view direction of the entity.

Returns Vector3 - Returns the current view direction of the entity.

Notes:

  • This function can throw errors.

hasComponent

hasComponent(componentId: string): boolean

Returns true if the specified component is present on this entity.

Parameters

  • componentId: string

    The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.

Returns boolean - Returns true if the specified component is present on this entity.

hasTag

hasTag(tag: string): boolean

Returns whether an entity has a particular tag.

Parameters

  • tag: string

    Identifier of the tag to test for.

Returns boolean - Returns whether an entity has a particular tag.

Notes:

  • This function can throw errors.

isValid

isValid(): boolean

Returns whether the entity can be manipulated by script. A Player is considered valid when it's EntityLifetimeState is set to Loaded.

Returns boolean - Whether the entity is valid.

kill

kill(): boolean

Kills this entity. The entity will drop loot as normal.

Returns boolean - Returns true if entity can be killed (even if it is already dead), otherwise it returns false.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

tagsQuery.ts
import { EntityQueryOptions, DimensionLocation } from "@minecraft/server";

function tagsQuery(targetLocation: DimensionLocation) {
  const mobs = ["creeper", "skeleton", "sheep"];

  // create some sample mob data
  for (let i = 0; i < 10; i++) {
    const mobTypeId = mobs[i % mobs.length];
    const entity = targetLocation.dimension.spawnEntity(mobTypeId, targetLocation);
    entity.addTag("mobparty." + mobTypeId);
  }

  const eqo: EntityQueryOptions = {
    tags: ["mobparty.skeleton"],
  };

  for (const entity of targetLocation.dimension.getEntities(eqo)) {
    entity.kill();
  }
}

(preview) Work with this sample on the MCTools.dev code sandbox.

lookAt

lookAt(targetLocation: Vector3): void

Sets the rotation of the entity to face a target location. Both pitch and yaw will be set, if applicable, such as for mobs where the pitch controls the head tilt and the yaw controls the body rotation.

Parameters

  • targetLocation: Vector3

    The target location that this entity should face/look towards.

Caution

This function is still in pre-release. Its signature may change or it may be removed in future releases.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

matches

matches(options: EntityQueryOptions): boolean

Matches the entity against the passed in options. Uses the location of the entity for matching if the location is not specified in the passed in EntityQueryOptions.

Parameters

Returns boolean - Returns true if the entity matches the criteria in the passed in EntityQueryOptions, otherwise it returns false.

Notes:

  • This function can throw errors.
    • Throws if the query options are misconfigured.

playAnimation

playAnimation(animationName: string, options?: PlayAnimationOptions): void

Cause the entity to play the given animation.

Parameters

  • animationName: string

    The animation identifier. e.g. animation.creeper.swelling

  • options?: PlayAnimationOptions = null

    Additional options to control the playback and transitions of the animation.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

remove

remove(): void

Immediately removes the entity from the world. The removed entity will not perform a death animation or drop loot upon removal.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

removeEffect

removeEffect(effectType: EffectType | string): boolean

Removes the specified EffectType on the entity, or returns false if the effect is not present.

Parameters

  • effectType: EffectType | string

    The effect identifier.

Returns boolean - Returns true if the effect has been removed. Returns false if the effect is not found or does not exist.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

removeTag

removeTag(tag: string): boolean

Removes a specified tag from an entity.

Parameters

  • tag: string

    Content of the tag to remove.

Returns boolean - Returns whether the tag existed on the entity.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

resetProperty

resetProperty(identifier: string): boolean | number | string

Resets an Entity Property back to its default value, as specified in the Entity's definition. This property change is not applied until the next tick.

Parameters

  • identifier: string

    The Entity Property identifier.

Returns boolean | number | string - Returns the default property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.

Notes:

runCommand

runCommand(commandString: string): CommandResult

Runs a synchronous command on the entity.

Parameters

  • commandString: string

    The command string. Note: This should not include a leading forward slash.

Returns CommandResult - A command result containing whether the command was successful.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

runCommandAsync

runCommandAsync(commandString: string): Promise<CommandResult>

Runs a particular command asynchronously from the context of this entity. Note that there is a maximum queue of 128 asynchronous commands that can be run in a given tick.

Parameters

  • commandString: string

    Command to run. Note that command strings should not start with slash.

Returns Promise<CommandResult> - For commands that return data, returns a JSON structure with command response values.

Notes:

  • This function can throw errors.

setDynamicProperty

setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void

Sets a specified property to a value.

Parameters

  • identifier: string

    The property identifier.

  • value?: boolean | number | string | Vector3 = null

    Data value of the property to set.

Notes:

  • This function can throw errors.

setOnFire

setOnFire(seconds: number, useEffects?: boolean): boolean

Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

Parameters

  • seconds: number

    Length of time to set the entity on fire.

  • useEffects?: boolean = true

    Whether side-effects should be applied (e.g. thawing freeze) and other conditions such as rain or fire protection should be taken into consideration.

Returns boolean - Whether the entity was set on fire. This can fail if seconds is less than or equal to zero, the entity is wet or the entity is immune to fire.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

setOnFire.ts
import { system, EntityOnFireComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function setOnFire(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
  const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);

  skelly.setOnFire(20, true);

  system.runTimeout(() => {
    const onfire = skelly.getComponent(EntityComponentTypes.OnFire) as EntityOnFireComponent;
    log(onfire?.onFireTicksRemaining + " fire ticks remaining.");

    skelly.extinguishFire(true);
    log("Never mind. Fire extinguished.");
  }, 20);
}

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setProperty

setProperty(identifier: string, value: boolean | number | string): void

Sets an Entity Property to the provided value. This property change is not applied until the next tick.

Parameters

  • identifier: string

    The Entity Property identifier.

  • value: boolean | number | string

    The property value. The provided type must be compatible with the type specified in the entity's definition.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.
    • Throws if the entity is invalid.
    • Throws if an invalid identifier is provided.
    • Throws if the provided value type does not match the property type.
    • Throws if the provided value is outside the expected range (int, float properties).
    • Throws if the provided string value does not match the set of accepted enum values (enum properties

setRotation

setRotation(rotation: Vector2): void

Sets the main rotation of the entity.

Parameters

  • rotation: Vector2

    The x and y rotation of the entity (in degrees). For most mobs, the x rotation controls the head tilt and the y rotation controls the body rotation.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

teleport

teleport(location: Vector3, teleportOptions?: TeleportOptions): void

Teleports the selected entity to a new location

Parameters

  • location: Vector3

    New location for the entity.

  • teleportOptions?: TeleportOptions = null

    Options regarding the teleport operation.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.

Examples

teleport.ts
import { system, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function teleport(targetLocation: DimensionLocation) {
  const cow = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Cow, targetLocation);

  system.runTimeout(() => {
    cow.teleport(
      { x: targetLocation.x + 2, y: targetLocation.y + 2, z: targetLocation.z + 2 },
      {
        facingLocation: targetLocation,
      }
    );
  }, 20);
}

(preview) Work with this sample on the MCTools.dev code sandbox.

teleportMovement.ts
import { system, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function teleportMovement(targetLocation: DimensionLocation) {
  const pig = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Pig, targetLocation);

  let inc = 1;
  const runId = system.runInterval(() => {
    pig.teleport(
      { x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
      {
        facingLocation: targetLocation,
      }
    );

    if (inc > 100) {
      system.clearRun(runId);
    }
    inc++;
  }, 4);
}

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triggerEvent

triggerEvent(eventName: string): void

Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.

Parameters

  • eventName: string

    Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.
    • If the event is not defined in the definition of the entity, an error will be thrown.

Examples

triggerEvent.ts
// A function that spawns a creeper and triggers it to explode immediately
import { DimensionLocation } from '@minecraft/server';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';

function spawnExplodingCreeper(location: DimensionLocation) {
    const creeper = location.dimension.spawnEntity(MinecraftEntityTypes.Creeper, location);

    creeper.triggerEvent('minecraft:start_exploding_forced');
}

(preview) Work with this sample on the MCTools.dev code sandbox.

triggerEvent.ts
import { DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function triggerEvent(targetLocation: DimensionLocation) {
  const creeper = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Creeper, targetLocation);

  creeper.triggerEvent("minecraft:start_exploding_forced");
}

(preview) Work with this sample on the MCTools.dev code sandbox.

tryTeleport

tryTeleport(location: Vector3, teleportOptions?: TeleportOptions): boolean

Attempts to try a teleport, but may not complete the teleport operation (for example, if there are blocks at the destination.)

Parameters

  • location: Vector3

    Location to teleport the entity to.

  • teleportOptions?: TeleportOptions = null

    Options regarding the teleport operation.

Returns boolean - Returns whether the teleport succeeded. This can fail if the destination chunk is unloaded or if the teleport would result in intersecting with blocks.

Notes:

  • This function can't be called in read-only mode.
  • This function can throw errors.