EntityHealthComponent Class
Extends
Defines the health properties of an entity.
Examples
applyDamageThenHeal.ts
// A function that applies damage and then heals the entity
import { Entity, EntityComponentTypes, system, world } from '@minecraft/server';
function applyDamageAndHeal(entity: Entity) {
entity.applyDamage(19); // Many mobs have max damage of 20 so this is a near-death mob
system.runTimeout(() => {
const health = entity.getComponent(EntityComponentTypes.Health);
if (health) {
world.sendMessage(`Entity health before heal: ${health.currentValue}`);
health.resetToMaxValue();
world.sendMessage(`Entity after before heal: ${health.currentValue}`);
} else {
console.warn('Entity does not have health component');
}
}, 40); // Run in a few seconds (40 ticks)
}
Constants
componentId
static read-only componentId = "minecraft:health";
Type: string
Examples
applyDamageThenHeal.ts
// A function that applies damage and then heals the entity
import { Entity, EntityComponentTypes, system, world } from '@minecraft/server';
function applyDamageAndHeal(entity: Entity) {
entity.applyDamage(19); // Many mobs have max damage of 20 so this is a near-death mob
system.runTimeout(() => {
const health = entity.getComponent(EntityComponentTypes.Health);
if (health) {
world.sendMessage(`Entity health before heal: ${health.currentValue}`);
health.resetToMaxValue();
world.sendMessage(`Entity after before heal: ${health.currentValue}`);
} else {
console.warn('Entity does not have health component');
}
}, 40); // Run in a few seconds (40 ticks)
}
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