ItemFoodComponent Class
Extends
When present on an item, this item is consumable by entities. Note that this component only applies to data-driven items.
Properties
canAlwaysEat
read-only canAlwaysEat: boolean;
If true, the player can always eat this item (even when not hungry).
Type: boolean
Warning
This property can throw errors when used.
nutrition
read-only nutrition: number;
Represents how much nutrition this food item will give an entity when eaten.
Type: number
Warning
This property can throw errors when used.
saturationModifier
read-only saturationModifier: number;
When an item is eaten, this value is used according to this formula (nutrition * saturation_modifier * 2) to apply a saturation buff.
Type: number
Warning
This property can throw errors when used.
usingConvertsTo
read-only usingConvertsTo: string;
When specified, converts the active item to the one specified by this property.
Type: string
Warning
This property can throw errors when used.
Constants
componentId
static read-only componentId = "minecraft:food";
Type: string
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