2.2.12 DPSP_MSG_ADDPLAYERTOGROUP
The DPSP_MSG_ADDPLAYERTOGROUP packet is sent from one game participant to other game participants when a player is added to a group.
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2 |
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3 |
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DPSP_MSG_HEADER (28 bytes) |
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IDTo |
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PlayerID |
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GroupID |
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CreateOffset |
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PasswordOffset |
DPSP_MSG_HEADER (28 bytes): Message header for this packet. The Command Value member of this field MUST be set to 13 (0x0D).
IDTo (4 bytes): Identifier of the player to whom the message is being sent. It SHOULD be set to zero when sent and MUST be ignored on receipt.
PlayerID (4 bytes): Identifier of the player to add to the group specified by the GroupID field.
GroupID (4 bytes): Identifier of the group to which the player will be added.
CreateOffset (4 bytes): Not used. It SHOULD be set to zero when sent and MUST be ignored on receipt.
PasswordOffset (4 bytes): Not used. It SHOULD be set to zero when sent and MUST be ignored on receipt.