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The Ping timer is set by a DirectPlay server when the Session.KeepAlive flag is set in the abstract data model. It elapses periodically so that DPSP_MSG_PING (section 2.2.42) messages are sent to any connected player with a Player.ChatterCount of 0 (that is, for which no messages have been received since the last Ping timer expiration). The period for this timer is 35 seconds.