PrtBuffer.PrtBuffer(IntPtr) Constructor (Microsoft.DirectX.Direct3D)
Initializes a new instance of the PrtBuffer class.
Definition
Visual Basic Public Sub New( _
ByVal unmanagedObject As IntPtr _
)C# public PrtBuffer(
IntPtr unmanagedObject
);C++ public:
PrtBuffer(
IntPtr unmanagedObject
);JScript public function PrtBuffer(
unmanagedObject : IntPtr
);
Parameters
unmanagedObject System.IntPtr
Pointer to an unmanaged Component Object Model (COM) ID3DXPRTBuffer interface. This parameter is useful for working with unmanaged applications from managed code. Not supported.
Remarks
The PrtBuffer constructor creates a precomputed radiance transfer (PRT) buffer that can be compressed or filled by a simulator. This method creates per-pixel, per-vertex, or volume buffers.
When the buffer is created, all values are initialized to zero.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.