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PrtBuffer.PrtBuffer(IntPtr) Constructor (Microsoft.DirectX.Direct3D)

Initializes a new instance of the PrtBuffer class.

Definition

Visual Basic Public Sub New( _
    ByVal unmanagedObject As IntPtrLeave Site _
)
C# public PrtBuffer(
    IntPtrLeave Site unmanagedObject
);
C++ public:
 PrtBuffer(
    IntPtrLeave Site unmanagedObject
);
JScript public function PrtBuffer(
    unmanagedObject : IntPtrLeave Site
);

Parameters

unmanagedObject System.IntPtr
Pointer to an unmanaged Component Object Model (COM) ID3DXPRTBuffer interface. This parameter is useful for working with unmanaged applications from managed code. Not supported.

Remarks

The PrtBuffer constructor creates a precomputed radiance transfer (PRT) buffer that can be compressed or filled by a simulator. This method creates per-pixel, per-vertex, or volume buffers.

When the buffer is created, all values are initialized to zero.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.