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SimplificationMesh.CloneProgressiveMesh(MeshFlags,VertexElement[],Device) Method (Microsoft.DirectX.Direct3D)

Clones a progressive mesh object.

Definition

Visual Basic Public Function CloneProgressiveMesh( _
    ByVal options As MeshFlags, _
    ByVal declaration() As VertexElement, _
    ByVal device As Device _
) As ProgressiveMesh
C# public ProgressiveMesh CloneProgressiveMesh(
    MeshFlags options,
    VertexElement[] declaration,
    Device device
);
C++ public:
ProgressiveMeshCloneProgressiveMesh(
    MeshFlags options,
    array<VertexElement>^ declaration,
    Devicedevice
);
JScript public function CloneProgressiveMesh(
    options : MeshFlags,
    declaration : VertexElement[],
    device : Device
) : ProgressiveMesh;

Parameters

options Microsoft.DirectX.Direct3D.MeshFlags
Mesh creation options, indicated by one or more MeshFlags flags (excepting the Simplify* and Optimize* flags).
declaration Microsoft.DirectX.Direct3D.VertexElement[]
Vertex data, defined with an array of VertexElement structures. This parameter must map directly to a flexible vertex format (FVF).
device Microsoft.DirectX.Direct3D.Device
The Device object associated with the mesh.

Return Value

Microsoft.DirectX.Direct3D.ProgressiveMesh
A ProgressiveMesh object that represents the cloned progressive mesh.

Remarks

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

CannotAttributeSortException

Attribute sort is not supported as an optimization technique.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.