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Creates a color value using linear interpolation.
Definition
Visual Basic Public Shared Function Lerp( _
ByVal c1 As ColorValue, _
ByVal c2 As ColorValue, _
ByVal s As Single _
) As ColorValueC# public static ColorValue Lerp(
ColorValue c1,
ColorValue c2,
float s
);C++ public:
static ColorValue Lerp(
ColorValue c1,
ColorValue c2,
float s
);JScript public static function Lerp(
c1 : ColorValue,
c2 : ColorValue,
s : float
) : ColorValue;
Parameters
c1 Microsoft.DirectX.Direct3D.ColorValue
A ColorValue object that specifies the first source color.c2 Microsoft.DirectX.Direct3D.ColorValue
A ColorValue object that specifies the second source color.s System.Single
Floating-point value that linearly interpolates between the colors c1 and c2, treating them both as 4-D vectors. There are no limits on this parameter's value.
Return Value
Microsoft.DirectX.Direct3D.ColorValue
A ColorValue object that represents the result of the linear interpolation.
Remarks
If linear interpolation is performed between the colors A and B, and s is 0, the resulting color is A. If s is 1, the resulting color is B.