DXGK_POWER_P_STATE structure
[This documentation is preliminary and is subject to change.]
Used in calls to the DxgkDdiQueryAdapterInfo function to specify the effective speed of a GPU node to handle standard graphics workloads.
Syntax
typedef struct _DXGK_POWER_P_STATE {
ULONG NominalPower;
ULONG OperatingFrequency;
ULONGLONG TransitionLatencies[DXGK_MAX_P_STATES];
ULONGLONG ResidencyRequirement;
} DXGK_POWER_P_STATE, *PDXGK_POWER_P_STATE;
Members
NominalPower
TBDOperatingFrequency
The operating frequency, in MHz, for this P-state.This value reflects the effective performance of the GPU node to handle standard workloads. So twice the value means that the node handles a standard workload in roughly half the time.
TransitionLatencies
TBDResidencyRequirement
TBD
Remarks
For more info on how to manage P-states, see Power management using P-states.
Requirements
Minimum supported client |
Windows 8.1 Preview |
Minimum supported server |
Windows Server 2012 R2 Preview |
Header |
D3dkmddi.h (include D3dkmddi.h) |
See also
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Build date: 6/19/2013